cgconnect.cpp
来自「dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 」· C++ 代码 · 共 83 行
CPP
83 行
//////////////////////////////////////////////////////////////////////////////// Filename : CGConnect.cpp // Written By : reiot@ewestsoft.com// Description : //////////////////////////////////////////////////////////////////////////////#include "CGConnect.h"void CGConnect::read (SocketInputStream & iStream) throw (ProtocolException , Error){ __BEGIN_TRY // read authentication key iStream.read(m_Key); // read PC type BYTE pcType; iStream.read(pcType); m_PCType = PCType(pcType); // read PC name BYTE szPCName; iStream.read(szPCName); if (szPCName == 0) throw InvalidProtocolException("szPCName == 0"); if (szPCName > 20) throw InvalidProtocolException("too long pc name length"); iStream.read(m_PCName , szPCName); iStream.read((char*)m_MacAddress, 6); __END_CATCH} void CGConnect::write (SocketOutputStream & oStream) const throw (ProtocolException , Error){ __BEGIN_TRY // write authentication key oStream.write(m_Key); // write PC type oStream.write((BYTE)m_PCType); // write PC name BYTE szPCName = m_PCName.size(); if (szPCName == 0) throw InvalidProtocolException("szPCName == 0"); if (szPCName > 20) throw InvalidProtocolException("too long pc name length"); oStream.write(szPCName); oStream.write(m_PCName); oStream.write((char*)m_MacAddress, 6); __END_CATCH}void CGConnect::execute (Player* pPlayer) throw (ProtocolException , Error){ __BEGIN_TRY CGConnectHandler::execute(this , pPlayer); __END_CATCH}string CGConnect::toString () const throw (){ StringStream msg; msg << "CGConnect(" << "KEY:" << m_Key << ",PCType:" << PCType2String[m_PCType] << ",PCName:" << m_PCName << ")" ; return msg.toString();}
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