clselectpc.cpp
来自「dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 」· C++ 代码 · 共 93 行
CPP
93 行
//////////////////////////////////////////////////////////////////////////////// Filename : CLSelectPC.cpp // Written By : reiot@ewestsoft.com// Description : //////////////////////////////////////////////////////////////////////////////#include "CLSelectPC.h"void CLSelectPC::read (SocketInputStream & iStream) throw (ProtocolException , Error){ __BEGIN_TRY // read creature's name BYTE szPCName; iStream.read(szPCName); if (szPCName == 0) throw InvalidProtocolException("szPCName == 0"); if (szPCName > 20) throw InvalidProtocolException("too long pc name length"); iStream.read(m_PCName , szPCName); // read pc type BYTE pcType; iStream.read(pcType); m_PCType = PCType(pcType); if (m_PCType != PC_SLAYER && m_PCType != PC_VAMPIRE && m_PCType != PC_OUSTERS) throw InvalidProtocolException("invalid pc type"); __END_CATCH} void CLSelectPC::write (SocketOutputStream & oStream) const throw (ProtocolException , Error){ __BEGIN_TRY // write creature's name BYTE szPCName = m_PCName.size(); if (szPCName == 0) throw InvalidProtocolException("szPCName == 0"); if (szPCName > 20) throw InvalidProtocolException("too long pc name length"); oStream.write(szPCName); oStream.write(m_PCName); // write pc type if (m_PCType != PC_SLAYER && m_PCType != PC_VAMPIRE && m_PCType != PC_OUSTERS) throw InvalidProtocolException("invalid pc type"); oStream.write((BYTE)m_PCType); __END_CATCH}// execute packet's handlervoid CLSelectPC::execute (Player* pPlayer) throw (ProtocolException , Error){ __BEGIN_TRY CLSelectPCHandler::execute(this , pPlayer); __END_CATCH}// get packet's debug stringstring CLSelectPC::toString () const throw (){ __BEGIN_TRY StringStream msg; msg << "CLSelectPC(" << "PCName:" << m_PCName << ",PCType:" << PCType2String[m_PCType] << ")" ; return msg.toString(); __END_CATCH}
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