cgguildchat.cpp

来自「dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 」· C++ 代码 · 共 77 行

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//////////////////////////////////////////////////////////////////////////////// Filename    : CGGuildChat.cpp // Written By  : reiot@ewestsoft.com// Description : //////////////////////////////////////////////////////////////////////////////#include "CGGuildChat.h"void CGGuildChat::read (SocketInputStream & iStream) 	 throw (ProtocolException , Error){	__BEGIN_TRY			iStream.read( m_Color );	// 皋技瘤 佬扁	BYTE szMessage;	iStream.read(szMessage);	if (szMessage == 0)		throw InvalidProtocolException("szMessage == 0");	if (szMessage > 128)		throw InvalidProtocolException("too large message length");	iStream.read(m_Message , szMessage);	__END_CATCH}		    void CGGuildChat::write (SocketOutputStream & oStream) const      throw (ProtocolException , Error){	__BEGIN_TRY			oStream.write( m_Color );	// 皋技瘤 静扁	BYTE szMessage = m_Message.size();	if (szMessage == 0)		throw InvalidProtocolException("szMessage == 0");	if (szMessage > 128)		throw InvalidProtocolException("too large message length");	oStream.write(szMessage);	oStream.write(m_Message);	__END_CATCH}void CGGuildChat::execute (Player* pPlayer) 	 throw (ProtocolException , Error){	__BEGIN_TRY			CGGuildChatHandler::execute(this , pPlayer);	__END_CATCH}string CGGuildChat::toString () const       throw (){	__BEGIN_TRY			StringStream msg;	msg << "CGGuildChat(Color:" << m_Color		<< ", Message : " << m_Message		<< ")" ;	return msg.toString();	__END_CATCH}

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