cgsetslayerhotkey.h
来自「dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 」· C头文件 代码 · 共 107 行
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107 行
//////////////////////////////////////////////////////////////////////// // Filename : CGSetSlayerHotKey.h // Written By : reiot@ewestsoft.com// Description : // //////////////////////////////////////////////////////////////////////#ifndef __CG_SET_SLAYER_HOT_KEY_H__#define __CG_SET_SLAYER_HOT_KEY_H__// include files#include "Packet.h"#include "PacketFactory.h"////////////////////////////////////////////////////////////////////////// class CGSetSlayerHotKey;////////////////////////////////////////////////////////////////////////class CGSetSlayerHotKey : public Packet {public: // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促. void read(SocketInputStream & iStream) throw(ProtocolException, Error); // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促. void write(SocketOutputStream & oStream) const throw(ProtocolException, Error); // execute packet's handler void execute(Player* pPlayer) throw(ProtocolException, Error); // get packet id PacketID_t getPacketID() const throw() { return PACKET_CG_SET_SLAYER_HOT_KEY; } // get packet's body size // *OPTIMIZATION HINT* // const static CGSetSlayerHotKeyPacketSize 甫 沥狼秦辑 府畔窍扼. PacketSize_t getPacketSize() const throw() { return szSkillType* 4; } // get packet name string getPacketName() const throw() { return "CGSetSlayerHotKey"; } // get packet's debug string string toString() const throw(); public: // get/set X Coordicate SkillType_t getHotKey(BYTE pos) const throw() { return m_HotKey[pos]; } void setHotKey(BYTE pos, SkillType_t SkillType) throw() { m_HotKey[pos] = SkillType; }private : SkillType_t m_HotKey[4]; };////////////////////////////////////////////////////////////////////////// class CGSetSlayerHotKeyFactory;//// Factory for CGSetSlayerHotKey////////////////////////////////////////////////////////////////////////class CGSetSlayerHotKeyFactory : public PacketFactory {public: // create packet Packet* createPacket() throw() { return new CGSetSlayerHotKey(); } // get packet name string getPacketName() const throw() { return "CGSetSlayerHotKey"; } // get packet id PacketID_t getPacketID() const throw() { return Packet::PACKET_CG_SET_SLAYER_HOT_KEY; } // get packet's max body size // *OPTIMIZATION HINT* // const static CGSetSlayerHotKeyPacketSize 甫 沥狼秦辑 府畔窍扼. PacketSize_t getPacketMaxSize() const throw() { return szSkillType* 4; }};////////////////////////////////////////////////////////////////////////// class CGSetSlayerHotKeyHandler;////////////////////////////////////////////////////////////////////////class CGSetSlayerHotKeyHandler { public: // execute packet's handler static void execute(CGSetSlayerHotKey* pPacket, Player* player) throw(ProtocolException, Error);};#endif
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