clqueryplayerid.cpp

来自「dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 」· C++ 代码 · 共 75 行

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//////////////////////////////////////////////////////////////////////////////// Filename    : CLQueryPlayerID.cpp // Written By  : reiot@ewestsoft.com// Description : //////////////////////////////////////////////////////////////////////////////#include "CLQueryPlayerID.h"void CLQueryPlayerID::read (SocketInputStream & iStream) 	 throw (ProtocolException , Error){	__BEGIN_TRY	// read player id	BYTE szPlayerID;	iStream.read(szPlayerID);	if (szPlayerID == 0)		throw InvalidProtocolException("szPlayerID == 0");	if (szPlayerID > 20)		throw InvalidProtocolException("too long PlayerID length");	iStream.read(m_PlayerID , szPlayerID);	__END_CATCH}		    void CLQueryPlayerID::write (SocketOutputStream & oStream) const      throw (ProtocolException , Error){	__BEGIN_TRY	// write player id	BYTE szPlayerID = m_PlayerID.size();	if (szPlayerID == 0)		throw InvalidProtocolException("empty PlayerID");	if (szPlayerID > 20)		throw InvalidProtocolException("too long PlayerID length");	oStream.write(szPlayerID);	oStream.write(m_PlayerID);	__END_CATCH}void CLQueryPlayerID::execute (Player* pPlayer) 	 throw (ProtocolException , Error){	__BEGIN_TRY			CLQueryPlayerIDHandler::execute (this , pPlayer);			__END_CATCH}string CLQueryPlayerID::toString () const	throw (){	__BEGIN_TRY			StringStream msg;	msg << "CLQueryPlayerID("		<< "PlayerID:" << m_PlayerID 		<< ")";	return msg.toString();			__END_CATCH}

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