cgusepotionfrominventory.h
来自「dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 」· C头文件 代码 · 共 127 行
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127 行
//////////////////////////////////////////////////////////////////////// // Filename : CGUsePotionFromInventory.h // Written By : reiot@ewestsoft.com// Description : // //////////////////////////////////////////////////////////////////////#ifndef __CG_USE_POTION_FROM_INVENTORY_H__#define __CG_USE_POTION_FROM_INVENTORY_H__// include files#include "Packet.h"#include "PacketFactory.h"////////////////////////////////////////////////////////////////////////// class CGUsePotionFromInventory;////////////////////////////////////////////////////////////////////////class CGUsePotionFromInventory : public Packet {public: // constructor CGUsePotionFromInventory() throw(); // destructor ~CGUsePotionFromInventory() throw();public: // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促. void read(SocketInputStream & iStream) throw(ProtocolException, Error); // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促. void write(SocketOutputStream & oStream) const throw(ProtocolException, Error); // execute packet's handler void execute(Player* pPlayer) throw(ProtocolException, Error); // get packet id PacketID_t getPacketID() const throw() { return PACKET_CG_USE_POTION_FROM_INVENTORY; } // get packet's body size // *OPTIMIZATION HINT* // const static CGUsePotionFromInventoryPacketSize 甫 沥狼秦辑 府畔窍扼. PacketSize_t getPacketSize() const throw() { return szObjectID + szCoordInven + szCoordInven; } // get packet name string getPacketName() const throw() { return "CGUsePotionFromInventory"; } // get packet's debug string string toString() const throw(); public: // get / set ObjectID ObjectID_t getObjectID() const throw() { return m_ObjectID; } void setObjectID(ObjectID_t ObjectID) throw() { m_ObjectID = ObjectID; } // get / set Inventory X CoordInven_t getX() const throw() { return m_InvenX; } void setX(CoordInven_t InvenX) throw() { m_InvenX = InvenX; } // get / set Inventory Y CoordInven_t getY() const throw() { return m_InvenY; } void setY(CoordInven_t InvenY) throw() { m_InvenY = InvenY; }private : // ObjectID ObjectID_t m_ObjectID; // Inventory狼 X, Y 谅钎 CoordInven_t m_InvenX; CoordInven_t m_InvenY;};////////////////////////////////////////////////////////////////////////// class CGUsePotionFromInventoryFactory;//// Factory for CGUsePotionFromInventory////////////////////////////////////////////////////////////////////////class CGUsePotionFromInventoryFactory : public PacketFactory {public: // create packet Packet* createPacket() throw() { return new CGUsePotionFromInventory(); } // get packet name string getPacketName() const throw() { return "CGUsePotionFromInventory"; } // get packet id PacketID_t getPacketID() const throw() { return Packet::PACKET_CG_USE_POTION_FROM_INVENTORY; } // get packet's max body size // *OPTIMIZATION HINT* // const static CGUsePotionFromInventoryPacketSize 甫 沥狼秦辑 府畔窍扼. PacketSize_t getPacketMaxSize() const throw() { return szObjectID + szCoordInven + szCoordInven; }};////////////////////////////////////////////////////////////////////////// class CGUsePotionFromInventoryHandler;////////////////////////////////////////////////////////////////////////class CGUsePotionFromInventoryHandler { public: // execute packet's handler static void execute(CGUsePotionFromInventory* pPacket, Player* player) throw(ProtocolException, Error);};#endif
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