cgmodifyguildmemberintrohandler.cpp

来自「dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 」· C++ 代码 · 共 55 行

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//////////////////////////////////////////////////////////////////////////////// Filename    : CGModifyGuildMemberIntroHandler.cpp// Written By  :// Description ://////////////////////////////////////////////////////////////////////////////#include "CGModifyGuildMemberIntro.h"#ifdef __GAME_SERVER__	#include "SystemAvailabilitiesManager.h"	#include "Guild.h"	#include "GuildManager.h"	#include "GamePlayer.h"	#include "PlayerCreature.h"#endif	// __GAME_SERVER__////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void CGModifyGuildMemberIntroHandler::execute (CGModifyGuildMemberIntro* pPacket , Player* pPlayer)	 throw (Error){	__BEGIN_TRY __BEGIN_DEBUG_EX		#ifdef __GAME_SERVER__	Assert(pPacket != NULL);	Assert(pPlayer != NULL);	SYSTEM_ASSERT(SYSTEM_GUILD);	GamePlayer* pGamePlayer = dynamic_cast<GamePlayer*>(pPlayer);	Assert( pGamePlayer != NULL );	Creature* pCreature = pGamePlayer->getCreature();	Assert( pCreature != NULL );	PlayerCreature* pPlayerCreature = dynamic_cast<PlayerCreature*>(pCreature);	Assert( pPlayerCreature != NULL );	// 辨靛甫 啊廉柯促.	Guild* pGuild = g_pGuildManager->getGuild( pPlayerCreature->getGuildID() );	if (pGuild==NULL) return;	// 辨靛 糕滚 沥焊甫 啊廉柯促.	GuildMember* pGuildMember  = pGuild->getMember( pPlayerCreature->getName() );	if (pGuildMember==NULL) return;	pGuildMember->saveIntro( pPacket->getGuildMemberIntro() );#endif	// __GAME_SERVER__			__END_DEBUG_EX __END_CATCH}

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