cgsay.cpp
来自「dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 」· C++ 代码 · 共 78 行
CPP
78 行
//////////////////////////////////////////////////////////////////////////////// Filename : CGSay.cpp // Written By : reiot@ewestsoft.com// Description : //////////////////////////////////////////////////////////////////////////////#include "CGSay.h"#ifdef __GAME_SERVER__ #include "GamePlayer.h"#endifvoid CGSay::read (SocketInputStream & iStream) throw (ProtocolException , Error){ __BEGIN_TRY iStream.read( m_Color ); BYTE szMessage; iStream.read(szMessage); if (szMessage == 0) throw InvalidProtocolException("szMessage == 0"); if (szMessage > 128) throw InvalidProtocolException("too large message length"); iStream.read(m_Message , szMessage); __END_CATCH}void CGSay::write (SocketOutputStream & oStream) const throw (ProtocolException , Error){ __BEGIN_TRY oStream.write( m_Color ); BYTE szMessage = m_Message.size(); if (szMessage == 0) throw InvalidProtocolException("szMessage == 0"); if (szMessage > 128) throw InvalidProtocolException("too large message length"); oStream.write(szMessage); oStream.write(m_Message); __END_CATCH}void CGSay::execute (Player* pPlayer) throw (ProtocolException , Error){ __BEGIN_TRY CGSayHandler::execute(this , pPlayer); __END_CATCH}string CGSay::toString () const throw (){ __BEGIN_TRY StringStream msg; msg << "CGSay(Color:" << m_Color << ", Message:" << m_Message << ")" ; return msg.toString(); __END_CATCH}
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