cgthrowitem.h

来自「dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 」· C头文件 代码 · 共 141 行

H
141
字号
//////////////////////////////////////////////////////////////////////// // Filename    : CGThrowItem.h // Written By  : elca@ewestsoft.com// Description : // //////////////////////////////////////////////////////////////////////#ifndef __CG_THROW_ITEM_H__#define __CG_THROW_ITEM_H__// include files#include "Types.h"#include "Exception.h"#include "Packet.h"#include "PacketFactory.h"////////////////////////////////////////////////////////////////////////// class CGThrowItem;////////////////////////////////////////////////////////////////////////class CGThrowItem : public Packet {public:		// constructor	CGThrowItem() throw();		// destructor	~CGThrowItem() throw();	public:		    // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.    void read(SocketInputStream & iStream) throw(ProtocolException, Error);		        // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.    void write(SocketOutputStream & oStream) const throw(ProtocolException, Error);	// execute packet's handler	void execute(Player* pPlayer) throw(ProtocolException, Error);	// get packet id	PacketID_t getPacketID() const throw() { return PACKET_CG_THROW_ITEM; }		// get packet's body size	PacketSize_t getPacketSize() const throw() { return szObjectID + szObjectID + szCoordInven + szCoordInven; }	// get packet name	string getPacketName() const throw() { return "CGThrowItem"; }	// get/set ItemObjectID	ObjectID_t getObjectID() const throw()  { return m_ObjectID; }	void setObjectID(ObjectID_t ObjectID) throw() { m_ObjectID = ObjectID; }	// get / set TargetObjectID	ObjectID_t getTargetObjectID() const throw()  { return m_TargetObjectID; }	void setTargetObjectID(ObjectID_t TargetObjectID) throw() { m_TargetObjectID = TargetObjectID; }	// get/set InvenX	CoordInven_t getX() const throw() { return m_InvenX; }	void setX(CoordInven_t InvenX) throw() { m_InvenX = InvenX; }	// get/set InvenY	CoordInven_t getY() const throw() { return m_InvenY; }	void setY(CoordInven_t InvenY) throw() { m_InvenY = InvenY; }	// get packet's debug string	string toString() const throw();private :	// Item Object ID	ObjectID_t m_ObjectID;	// TargetObjectID	ObjectID_t m_TargetObjectID;	// InvenX / Y	CoordInven_t m_InvenX;	CoordInven_t m_InvenY;	};////////////////////////////////////////////////////////////////////////// class CGThrowItemFactory;//// Factory for CGThrowItem////////////////////////////////////////////////////////////////////////class CGThrowItemFactory : public PacketFactory {public:		// constructor	CGThrowItemFactory() throw() {}		// destructor	virtual ~CGThrowItemFactory() throw() {}	public:		// create packet	Packet* createPacket() throw() { return new CGThrowItem(); }	// get packet name	string getPacketName() const throw() { return "CGThrowItem"; }		// get packet id	PacketID_t getPacketID() const throw() { return Packet::PACKET_CG_THROW_ITEM; }	// get Packet Max Size	PacketSize_t getPacketMaxSize() const throw() { return szObjectID + szObjectID + szCoordInven + szCoordInven; }};////////////////////////////////////////////////////////////////////////// class CGThrowItemHandler;////////////////////////////////////////////////////////////////////////class CGThrowItemHandler {public:	// execute packet's handler	static void execute(CGThrowItem* pCGThrowItem, Player* pPlayer) throw(Error);};#endif

⌨️ 快捷键说明

复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?