cguntransformhandler.cpp
来自「dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 」· C++ 代码 · 共 111 行
CPP
111 行
//////////////////////////////////////////////////////////////////////////////// Filename : CGUntransformHandler.cpp// Written By : reiot@ewestsoft.com , elca@ewestsoft.com// Description ://////////////////////////////////////////////////////////////////////////////#include "CGUntransform.h"#ifdef __GAME_SERVER__ #include "GamePlayer.h" #include "Zone.h" #include "Creature.h" #include "Ousters.h" #include "Gpackets/GCUntransformFail.h" #include "Gpackets/GCRemoveEffect.h"#endif////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void CGUntransformHandler::execute (CGUntransform* pPacket , Player* pPlayer) throw (ProtocolException , Error){ __BEGIN_TRY __BEGIN_DEBUG_EX #ifdef __GAME_SERVER__ Assert(pPacket != NULL); Assert(pPlayer != NULL); GamePlayer* pGamePlayer = dynamic_cast<GamePlayer*>(pPlayer); if (pGamePlayer->getPlayerStatus() == GPS_NORMAL) { /* Creature* pCreature = pGamePlayer->getCreature(); Assert(pCreature != NULL); if ( pCreature->isOusters() ) { Ousters* pOusters = dynamic_cast<Ousters*>(pCreature); if ( pOusters->isFlag(Effect::EFFECT_CLASS_SUMMON_SYLPH) ) { // 敲饭捞绢俊辑 Flag 锭林绊 pOusters->removeFlag(Effect::EFFECT_CLASS_SUMMON_SYLPH); Zone* pZone = pCreature->getZone(); // 粮俊 捞棋飘 绝据促绊 焊郴林绊 GCRemoveEffect removeEffect; removeEffect.setObjectID(pOusters->getObjectID()); removeEffect.addEffectList(Effect::EFFECT_CLASS_SUMMON_SYLPH); pZone->broadcastPacket(pOusters->getX(), pOusters->getY(), &removeEffect); pPlayer->sendPacket(&removeEffect); GCModifyInformation gcMI; // 叼奇 橇咆 促矫 拌魂秦辑 焊郴林绊 OUSTERS_RECORD prev; pOusters->getOustersRecord(prev); pOusters->initAllStat(); pOusters->addModifyInfo(prev, gcMI); pPlayer->sendPacket(&gcMI); } }*/ /* if (pCreature->isDead()) return; Zone* pZone = NULL; if ((pZone = pCreature->getZone()) == NULL) return; pZone->addUntransformCreature(pCreature , true); if (pSkillHandler != NULL && (pVampire->isFlag(Effeft::EFFECT_CLASS_TRANSFORM_TO_BAT) || pVampire->isFlag(Effect::EFFECT_CLASS_TRANSFORM_TO_WOLF))) { Assert(pCreature->isVampire()); pSkillHandler = g_pSkillHandlerManager->getSkillHandler(SKILL_ATTACK_MELEE); pSkillHandler->execute(pVampire, pCGAttack->getObjectID()); } */ }#endif __END_DEBUG_EX __END_CATCH}/* int packetX = pPacket->getX(), packetY = pPacket->getY(); int x = pCreature->getX(), y = pCreature->getY(); int minX = max(0, x-1), maxX = min(x+1, pZone->getWidth()-1); int minY = max(0, y-1), maxY = min(y+1, pZone->getHeight()-1); if (!(pCreature->isFlag(Effect::EFFECT_CLASS_TRANSFORM_TO_WOLF) || pCreature->isFlag(Effect::EFFECT_CLASS_TRANSFORM_TO_BAT)) && (minX <= packetX && maxX >= packetX) && (minY <= packetY && maxY >= packetY) ) { GCUntransformFail gcUntransformFail; pGamePlayer->sendPacket(&gcUntransformFail); return; }*/
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