cgrequestrepair.h
来自「dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 」· C头文件 代码 · 共 106 行
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106 行
//-----------------------------------------------------------------------------// // Filename : CGRequestRepair.h // Written By : 辫己刮// Description :// //-----------------------------------------------------------------------------#ifndef __CG_REQUEST_REPAIR_H__#define __CG_REQUEST_REPAIR_H__// include files#include "Packet.h"#include "PacketFactory.h"//--------------------------------------------------------------------------------//// class CGRequestRepair;////--------------------------------------------------------------------------------class CGRequestRepair : public Packet {public: // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促. void read(SocketInputStream & iStream) throw(ProtocolException, Error); // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促. void write(SocketOutputStream & oStream) const throw(ProtocolException, Error); // execute packet's handler void execute(Player* pPlayer) throw(ProtocolException, Error); // get packet id PacketID_t getPacketID() const throw() { return PACKET_CG_REQUEST_REPAIR; } // get packet's body size PacketSize_t getPacketSize() const throw() { return szObjectID; } // get packet name string getPacketName() const throw() { return "CGRequestRepair"; } // get packet's debug string string toString() const throw(); public: // get/set ObjectID ObjectID_t getObjectID() throw() { return m_ObjectID; } void setObjectID(ObjectID_t ObjectID) throw() { m_ObjectID = ObjectID; }private : // Item Object ID ObjectID_t m_ObjectID;};//-----------------------------------------------------------------------------//// class CGRequestRepairFactory;//// Factory for CGRequestRepair////-----------------------------------------------------------------------------class CGRequestRepairFactory : public PacketFactory {public: // create packet Packet* createPacket() throw() { return new CGRequestRepair(); } // get packet name string getPacketName() const throw() { return "CGRequestRepair"; } // get packet id PacketID_t getPacketID() const throw() { return Packet::PACKET_CG_REQUEST_REPAIR; } // get packet's max body size PacketSize_t getPacketMaxSize() const throw() { return szObjectID; }};//--------------------------------------------------------------------------------//// class CGRequestRepairHandler;////--------------------------------------------------------------------------------class CGRequestRepairHandler { public: // execute packet's handler static void execute(CGRequestRepair* pPacket, Player* player) throw(ProtocolException, Error); static void executeNormal(CGRequestRepair* pPacket, Player* player) throw(ProtocolException, Error); static void executeMotorcycle(CGRequestRepair* pPacket, Player* player) throw(ProtocolException, Error); static void executeAll(CGRequestRepair* pPacket, Player* player) throw(ProtocolException, Error);};#endif
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