cgskilltonamed.cpp

来自「dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 」· C++ 代码 · 共 90 行

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//////////////////////////////////////////////////////////////////////////////// Filename    : CGSkillToNamed.cpp // Written By  : elca@ewestsoft.com// Description : //////////////////////////////////////////////////////////////////////////////#include "CGSkillToNamed.h"CGSkillToNamed::CGSkillToNamed ()      throw (){	__BEGIN_TRY	__END_CATCH}CGSkillToNamed::~CGSkillToNamed ()     throw (){	__BEGIN_TRY	__END_CATCH}void CGSkillToNamed::read (SocketInputStream & iStream) 	 throw (ProtocolException , Error){	__BEGIN_TRY	BYTE szTargetName;			iStream.read((char*)&m_SkillType , szSkillType);	iStream.read((char*)&m_CEffectID , szCEffectID);	iStream.read( szTargetName );	if ( szTargetName == 0 )		throw InvalidProtocolException( "szTargetName == 0" );	if ( szTargetName > 20 )		throw InvalidProtocolException( "too long target name length" );	iStream.read( m_TargetName, szTargetName );	__END_CATCH}void CGSkillToNamed::write (SocketOutputStream & oStream) const      throw (ProtocolException , Error){	__BEGIN_TRY			BYTE szTargetName = m_TargetName.size();	if ( szTargetName == 0 )		throw InvalidProtocolException( "szTargetName == 0" );	if ( szTargetName > 20 )		throw InvalidProtocolException( "too long target name" );	oStream.write((char*)&m_SkillType , szSkillType);	oStream.write((char*)&m_CEffectID , szCEffectID);	oStream.write( szTargetName );	oStream.write( m_TargetName );	__END_CATCH}void CGSkillToNamed::execute (Player* pPlayer) 	 throw (ProtocolException , Error){	__BEGIN_TRY			CGSkillToNamedHandler::execute(this , pPlayer);	__END_CATCH}string CGSkillToNamed::toString () const       throw (){	__BEGIN_TRY			StringStream msg;	msg << "CGSkillToNamed("		<< "SkillType:" << (int)m_SkillType 		<< ",CEffectID:" << (int)m_CEffectID 		<< ",TargetName:" << m_TargetName		<< ")" ;	return msg.toString();	__END_CATCH}

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