cgtrademoneyhandler.cpp

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//////////////////////////////////////////////////////////////////////////////// Filename    : CGTradeMoneyHandler.cpp// Written By  : excel96// Description : //////////////////////////////////////////////////////////////////////////////#include "CGTradeMoney.h"#ifdef __GAME_SERVER__	#include "GamePlayer.h"	#include "Slayer.h"	#include "Vampire.h"	#include "Ousters.h"	#include "TradeManager.h"	#include "ZoneUtil.h"	#include "Gpackets/GCTradeError.h"	#include "Gpackets/GCTradeMoney.h"	#include "Gpackets/GCTradeVerify.h"#endif////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void CGTradeMoneyHandler::execute (CGTradeMoney* pPacket , Player* pPlayer)	 throw (ProtocolException , Error){	__BEGIN_TRY __BEGIN_DEBUG_EX#ifdef __GAME_SERVER__	Assert(pPacket != NULL);	Assert(pPlayer != NULL);	ObjectID_t      TargetOID   = pPacket->getTargetObjectID();	GamePlayer*     pGamePlayer = dynamic_cast<GamePlayer*>(pPlayer);	Creature* pPC = pGamePlayer->getCreature();	Assert(pPC != NULL);	Zone* pZone = pPC->getZone();	Assert(pZone != NULL);		TradeManager* pTradeManager = pZone->getTradeManager();	Assert(pTradeManager != NULL);		Creature* pTargetPC = NULL;	/*	try { pTargetPC = pZone->getCreature(TargetOID); } 	catch (NoSuchElementException) { pTargetPC = NULL; }	*/	// NoSuch力芭. by sigi. 2002.5.2	pTargetPC = pZone->getCreature(TargetOID);	// 背券 惑措啊 绝促搁 俊矾促.	if (pTargetPC == NULL)	{		pTradeManager->cancelTrade(pPC);		executeError(pPacket, pPlayer, GC_TRADE_ERROR_CODE_TARGET_NOT_EXIST);		return;	}	// 背券 惑措啊 荤恩捞 酒聪芭唱, 鞍篮 辆练捞 俊矾促.	if (!pTargetPC->isPC() || !isSameRace(pTargetPC, pPC))	{		pTradeManager->cancelTrade(pPC);		executeError(pPacket, pPlayer, GC_TRADE_ERROR_CODE_RACE_DIFFER);		return;	}	// 笛 促 救傈 瘤措俊 乐绰瘤 眉农甫 茄促.	if (!isInSafeZone(pPC) || !isInSafeZone(pTargetPC))	{		pTradeManager->cancelTrade(pPC);		executeError(pPacket, pPlayer, GC_TRADE_ERROR_CODE_NOT_SAFE);		return;	}	// 坷配官捞甫 鸥绊 乐促搁 俊矾促.	if (pPC->isSlayer() && pTargetPC->isSlayer())	{		Slayer* pSlayer1 = dynamic_cast<Slayer*>(pPC);		Slayer* pSlayer2 = dynamic_cast<Slayer*>(pTargetPC);		if (pSlayer1->hasRideMotorcycle() || pSlayer2->hasRideMotorcycle())		{			pTradeManager->cancelTrade(pPC);			executeError(pPacket, pPlayer, GC_TRADE_ERROR_CODE_MOTORCYCLE);			return;		}	}	if (pPC->isOusters() && pTargetPC->isOusters())	{		Ousters* pOusters1 = dynamic_cast<Ousters*>(pPC);		Ousters* pOusters2 = dynamic_cast<Ousters*>(pTargetPC);		if ( pOusters1->isFlag(Effect::EFFECT_CLASS_SUMMON_SYLPH)			|| pOusters2->isFlag(Effect::EFFECT_CLASS_SUMMON_SYLPH)		)		{			pTradeManager->cancelTrade(pPC);			executeError(pPacket, pPlayer, GC_TRADE_ERROR_CODE_MOTORCYCLE);			return;		}	}			// 笛捞辑 背券阑 窍绊 乐绰 惑怕啊 酒聪扼搁 俊矾促.	if (!pTradeManager->isTrading(pPC, pTargetPC))	{		pTradeManager->cancelTrade(pPC);		executeError(pPacket, pPlayer, GC_TRADE_ERROR_CODE_NOT_TRADING);		return;	}	if (pPC->isSlayer()) executeSlayer(pPacket, pPlayer);	else if (pPC->isVampire()) executeVampire(pPacket, pPlayer);	else if (pPC->isOusters()) executeOusters(pPacket, pPlayer);	else throw ProtocolException("CGTradeMoney::execute() : 舅 荐 绝绰 敲饭捞绢 农府媚");#endif	__END_DEBUG_EX __END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void CGTradeMoneyHandler::executeSlayer (CGTradeMoney* pPacket , Player* pPlayer)	 throw (ProtocolException , Error){	__BEGIN_TRY __BEGIN_DEBUG_EX#ifdef __GAME_SERVER__	// 惑困 窃荐俊辑 八荤甫 沁扁 锭巩俊,	// 咯扁辑绰 器牢磐啊 澄牢瘤甫 八荤窍瘤 臼绰促.	ObjectID_t    TargetOID       = pPacket->getTargetObjectID();	Gold_t        Amount          = pPacket->getAmount();	BYTE          Code            = pPacket->getCode();	GamePlayer*   pGamePlayer     = dynamic_cast<GamePlayer*>(pPlayer);	Creature*     pPC             = pGamePlayer->getCreature();	Zone*         pZone           = pPC->getZone();	Creature*     pTargetPC       = pZone->getCreature(TargetOID); 	// NoSuch力芭. by sigi. 2002.5.2	if (pTargetPC==NULL) return;	Slayer*       pSender         = dynamic_cast<Slayer*>(pPC);	Slayer*       pReceiver       = dynamic_cast<Slayer*>(pTargetPC);	Player*       pTargetPlayer   = pTargetPC->getPlayer();	Gold_t        finalAmount     = Amount;	Gold_t        margin          = 0;	GCTradeMoney  gcTradeMoney;	GCTradeVerify gcTradeVerify;	TradeManager* pTradeManager = pZone->getTradeManager();	Assert(pTradeManager != NULL);	// 背券 惑怕啊 嘎绰瘤 眉农甫 秦毫具茄促.	TradeInfo* pInfo1 = pTradeManager->getTradeInfo(pSender->getName());	TradeInfo* pInfo2 = pTradeManager->getTradeInfo(pReceiver->getName());	// 牢亥配府俊辑 捣阑 代绢, 背券芒俊促 歹茄促.	if (Code == CG_TRADE_MONEY_INCREASE)	{		// 背券芒俊促 歹且 咀荐焊促 腹篮 捣阑 啊瘤绊 乐绢具 茄促.		if (pSender->getGold() >= Amount)		{			// 捣阑 罐绰 率捞 钙胶甫 檬苞窍霸 等促搁, 老何父 持绢拎具 茄促.			// 泅犁 背券 抗沥牢 捣档 歹秦辑 拌魂. by sigi. 2003.1.8			Gold_t receiverGold = pReceiver->getGold() + pInfo1->getGold();			if (receiverGold + Amount > MAX_MONEY)			{				margin      = receiverGold + Amount - MAX_MONEY;				finalAmount = finalAmount - margin;			}			// 牢亥配府俊辑 捣阑 哗绊, 背券芒俊促 歹茄促.			pSender->setGold(pSender->getGold() - finalAmount);			pInfo1->setGold(pInfo1->getGold() + finalAmount);			// 泅犁 OK甫 穿弗 惑怕扼搁, 努扼捞攫飘俊霸 牢刘 菩哦阑 焊郴拎具 茄促.			if (pInfo1->getStatus() == TRADE_FINISH)			{				// 牢刘 菩哦阑 朝妨霖促.				gcTradeVerify.setCode(GC_TRADE_VERIFY_CODE_MONEY_INCREASE);				pPlayer->sendPacket(&gcTradeVerify);			}			// 酒捞袍阑 歹窍芭唱 滑 版快, 惑怕甫 函券秦拎具 茄促.			pInfo1->setStatus(TRADE_TRADING);			pInfo2->setStatus(TRADE_TRADING);			// 捣阑 棵赴 寸荤磊俊霸 角力肺 牢亥配府俊辑			// 狐柳 陛咀捞 倔付牢瘤 焊郴霖促.			gcTradeMoney.setTargetObjectID(TargetOID);			gcTradeMoney.setCode(GC_TRADE_MONEY_INCREASE_RESULT);			gcTradeMoney.setAmount(finalAmount);			pPlayer->sendPacket(&gcTradeMoney);			// 惑措规俊霸 官诧 沥焊甫 焊郴霖促.			gcTradeMoney.setTargetObjectID(pSender->getObjectID());			gcTradeMoney.setCode(GC_TRADE_MONEY_INCREASE);			gcTradeMoney.setAmount(finalAmount);			pTargetPlayer->sendPacket(&gcTradeMoney);		}		else 		{			pTradeManager->cancelTrade(pPC);			executeError(pPacket, pPlayer, GC_TRADE_ERROR_CODE_INCREASE_MONEY);			return;		}	}	// 背券芒俊辑 捣阑 代绢, 牢亥配府俊促啊 歹茄促.	else if (Code == CG_TRADE_MONEY_DECREASE)	{		// 牢亥配府俊促 歹且 咀荐焊促 背券芒俊 乐绰 捣捞 腹酒具 茄促.		if (pInfo1->getGold() >= Amount)		{			// 捣捞 钙胶甫 檬苞窍霸 等促搁, 老何父 滑 荐 乐促.			Gold_t senderGold = pSender->getGold() + pInfo2->getGold();			if (senderGold + Amount > MAX_MONEY)			{				margin      = senderGold + Amount - MAX_MONEY;				finalAmount = finalAmount - margin;			}						// 牢亥配府俊促啊 捣阑 歹窍绊, 背券芒俊辑 捣阑 猾促.			pSender->setGold(pSender->getGold() + finalAmount);			pInfo1->setGold(pInfo1->getGold() - finalAmount);			// 泅犁 OK甫 穿弗 惑怕扼搁, 努扼捞攫飘俊霸 牢刘 菩哦阑 焊郴拎具 茄促.			if (pInfo1->getStatus() == TRADE_FINISH)			{				// 牢刘 菩哦阑 朝妨霖促.				gcTradeVerify.setCode(GC_TRADE_VERIFY_CODE_MONEY_DECREASE);				pPlayer->sendPacket(&gcTradeVerify);			}			// 酒捞袍阑 歹窍芭唱 滑 版快, 惑怕甫 函券秦拎具 茄促.			pInfo1->setStatus(TRADE_TRADING);			pInfo2->setStatus(TRADE_TRADING);			// 捣阑 棵赴 寸荤磊俊霸 角力肺 牢亥配府俊促 			// 歹茄 陛咀捞 倔付牢瘤 焊郴霖促.			gcTradeMoney.setTargetObjectID(TargetOID);			gcTradeMoney.setCode(GC_TRADE_MONEY_DECREASE_RESULT);			gcTradeMoney.setAmount(finalAmount);			pPlayer->sendPacket(&gcTradeMoney);			// 惑措规俊霸 官诧 沥焊甫 焊郴霖促.			gcTradeMoney.setTargetObjectID(pSender->getObjectID());			gcTradeMoney.setCode(GC_TRADE_MONEY_DECREASE);			gcTradeMoney.setAmount(finalAmount);			pTargetPlayer->sendPacket(&gcTradeMoney);		}		else		{			pTradeManager->cancelTrade(pPC);			executeError(pPacket, pPlayer, GC_TRADE_ERROR_CODE_DECREASE_MONEY);			return;		}	}#endif	__END_DEBUG_EX __END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void CGTradeMoneyHandler::executeVampire (CGTradeMoney* pPacket , Player* pPlayer)	 throw (ProtocolException , Error){	__BEGIN_TRY __BEGIN_DEBUG_EX#ifdef __GAME_SERVER__	// 惑困 窃荐俊辑 八荤甫 沁扁 锭巩俊,	// 咯扁辑绰 器牢磐啊 澄牢瘤甫 八荤窍瘤 臼绰促.	ObjectID_t    TargetOID       = pPacket->getTargetObjectID();	Gold_t        Amount          = pPacket->getAmount();	BYTE          Code            = pPacket->getCode();	GamePlayer*   pGamePlayer     = dynamic_cast<GamePlayer*>(pPlayer);	Creature*     pPC             = pGamePlayer->getCreature();	Zone*         pZone           = pPC->getZone();	Creature*     pTargetPC       = pZone->getCreature(TargetOID); 	// NoSuch力芭. by sigi. 2002.5.2	if (pTargetPC==NULL) return;

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