cgquitguildhandler.cpp

来自「dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 」· C++ 代码 · 共 56 行

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//////////////////////////////////////////////////////////////////////////////// Filename    : CGQuitGuildHandler.cpp// Written By  :// Description ://////////////////////////////////////////////////////////////////////////////#include "CGQuitGuild.h"#ifdef __GAME_SERVER__	#include "SystemAvailabilitiesManager.h"	#include "Gpackets/GSQuitGuild.h"	#include "Guild.h"	#include "GuildManager.h"	#include "Player.h"	#include "PlayerCreature.h"	#include "SharedServerManager.h"#endif	// __GAME_SERVER__////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void CGQuitGuildHandler::execute (CGQuitGuild* pPacket , Player* pPlayer)	 throw (Error){	__BEGIN_TRY __BEGIN_DEBUG_EX		#ifdef __GAME_SERVER__	Assert(pPacket != NULL);	Assert(pPlayer != NULL);	SYSTEM_ASSERT(SYSTEM_GUILD);	PlayerCreature* pPlayerCreature = dynamic_cast<PlayerCreature*>(pPlayer);	Assert( pPlayerCreature != NULL );	// 敲饭捞绢啊 加茄 辨靛甫 啊廉柯促.	Guild* pGuild = g_pGuildManager->getGuild( pPacket->getGuildID() );	try { Assert( pGuild != NULL ); } catch ( Throwable& t ) { return; }	// 敲饭捞绢啊 辨靛狼 糕滚牢瘤 犬牢茄促.	GuildMember* pGuildMember = pGuild->getMember( pPlayerCreature->getName() );	if ( pGuildMember == NULL )		return;	GSQuitGuild gsQuitGuild;	gsQuitGuild.setGuildID( pGuild->getID() );	gsQuitGuild.setName( pPlayerCreature->getName() );	g_pSharedServerManager->sendPacket( &gsQuitGuild );#endif	// __GAME_SERVER__			__END_DEBUG_EX __END_CATCH}

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