cgabsorbsoul.cpp
来自「dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 」· C++ 代码 · 共 83 行
CPP
83 行
//////////////////////////////////////////////////////////////////////////////// Filename : CGAbsorbSoul.cpp // Written By : elca@ewestsoft.com// Description : //////////////////////////////////////////////////////////////////////////////#include "CGAbsorbSoul.h"CGAbsorbSoul::CGAbsorbSoul () throw (){ __BEGIN_TRY __END_CATCH}CGAbsorbSoul::~CGAbsorbSoul () throw (){ __BEGIN_TRY __END_CATCH}void CGAbsorbSoul::read (SocketInputStream & iStream) throw (ProtocolException , Error){ __BEGIN_TRY iStream.read(m_ObjectID); iStream.read(m_TargetZoneX); iStream.read(m_TargetZoneY); iStream.read(m_InvenObjectID); iStream.read(m_InvenX); iStream.read(m_InvenY); iStream.read(m_TargetInvenX); iStream.read(m_TargetInvenY); __END_CATCH} void CGAbsorbSoul::write (SocketOutputStream & oStream) const throw (ProtocolException , Error){ __BEGIN_TRY oStream.write(m_ObjectID); oStream.write(m_TargetZoneX); oStream.write(m_TargetZoneY); oStream.write(m_InvenObjectID); oStream.write(m_InvenX); oStream.write(m_InvenY); oStream.write(m_TargetInvenX); oStream.write(m_TargetInvenY); __END_CATCH}void CGAbsorbSoul::execute (Player* pPlayer) throw (ProtocolException , Error){ __BEGIN_TRY CGAbsorbSoulHandler::execute (this , pPlayer); __END_CATCH}string CGAbsorbSoul::toString () const throw (){ __BEGIN_TRY StringStream msg; msg << "CGAbsorbSoul(" << "ObjectID:" << (int)m_ObjectID << "InvenObjectID:" << (int)m_InvenObjectID << "InvenX :" << (int)m_InvenX << "InvenY :" << (int)m_InvenY << ")"; return msg.toString(); __END_CATCH}
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