cgjoinguild.h
来自「dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 」· C头文件 代码 · 共 127 行
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127 行
//////////////////////////////////////////////////////////////////////// // Filename : CGJoinGuild.h // Written By :// Description : // //////////////////////////////////////////////////////////////////////#ifndef __CG_JOIN_GUILD_H__#define __CG_JOIN_GUILD_H__// include files#include "Types.h"#include "Exception.h"#include "Packet.h"#include "PacketFactory.h"////////////////////////////////////////////////////////////////////////// class CGJoinGuild;////////////////////////////////////////////////////////////////////////class CGJoinGuild : public Packet{public: // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促. void read(SocketInputStream & iStream) throw(ProtocolException, Error); // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促. void write(SocketOutputStream & oStream) const throw(ProtocolException, Error); // execute packet's handler void execute(Player* pPlayer) throw(ProtocolException, Error); // get packet id PacketID_t getPacketID() const throw() { return PACKET_CG_JOIN_GUILD; } // get packet's body size PacketSize_t getPacketSize() const throw() { return szGuildID + szGuildMemberRank + szBYTE + m_GuildMemberIntro.size(); } // get packet name string getPacketName() const throw() { return "CGJoinGuild"; } // get packet's debug string string toString() const throw(); // get/set Guild ID GuildID_t getGuildID() const throw() { return m_GuildID; } void setGuildID( GuildID_t GuildID ) throw() { m_GuildID = GuildID; } // get/set Guild Member Rank GuildMemberRank_t getGuildMemberRank() const throw() { return m_GuildMemberRank; } void setGuildMemberRank( GuildMemberRank_t GuildMemberRank ) throw() { m_GuildMemberRank = GuildMemberRank; } // get/set Guild Member Intro string getGuildMemberIntro() const throw() { return m_GuildMemberIntro; } void setGuildMemberIntro( const string& GuildMemberIntro ) throw() { m_GuildMemberIntro = GuildMemberIntro; }private : // Guild ID GuildID_t m_GuildID; // Guild Member Rank GuildMemberRank_t m_GuildMemberRank; // Guild Member Intro string m_GuildMemberIntro; };////////////////////////////////////////////////////////////////////////// class CGJoinGuildFactory;//// Factory for CGJoinGuild////////////////////////////////////////////////////////////////////////class CGJoinGuildFactory : public PacketFactory {public: // constructor CGJoinGuildFactory() throw() {} // destructor virtual ~CGJoinGuildFactory() throw() {} public: // create packet Packet* createPacket() throw() { return new CGJoinGuild(); } // get packet name string getPacketName() const throw() { return "CGJoinGuild"; } // get packet id PacketID_t getPacketID() const throw() { return Packet::PACKET_CG_JOIN_GUILD; } // get Packet Max Size PacketSize_t getPacketMaxSize() const throw() { return szGuildID + szGuildMemberRank + szBYTE + 256; }};////////////////////////////////////////////////////////////////////////// class CGJoinGuildHandler;////////////////////////////////////////////////////////////////////////class CGJoinGuildHandler {public: // execute packet's handler static void execute(CGJoinGuild* pCGJoinGuild, Player* pPlayer) throw(Error);};#endif
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