cgjoinguild.h

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//////////////////////////////////////////////////////////////////////// // Filename    : CGJoinGuild.h // Written By  :// Description : // //////////////////////////////////////////////////////////////////////#ifndef __CG_JOIN_GUILD_H__#define __CG_JOIN_GUILD_H__// include files#include "Types.h"#include "Exception.h"#include "Packet.h"#include "PacketFactory.h"////////////////////////////////////////////////////////////////////////// class CGJoinGuild;////////////////////////////////////////////////////////////////////////class CGJoinGuild : public Packet{public:	    // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.    void read(SocketInputStream & iStream) throw(ProtocolException, Error);		        // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.    void write(SocketOutputStream & oStream) const throw(ProtocolException, Error);	// execute packet's handler	void execute(Player* pPlayer) throw(ProtocolException, Error);	// get packet id	PacketID_t getPacketID() const throw() { return PACKET_CG_JOIN_GUILD; }		// get packet's body size	PacketSize_t getPacketSize() const throw() { return szGuildID + szGuildMemberRank + szBYTE + m_GuildMemberIntro.size(); }	// get packet name	string getPacketName() const throw() { return "CGJoinGuild"; }	// get packet's debug string	string toString() const throw();	// get/set Guild ID	GuildID_t getGuildID() const throw() { return m_GuildID; }	void setGuildID( GuildID_t GuildID ) throw() { m_GuildID = GuildID; }	// get/set Guild Member Rank	GuildMemberRank_t getGuildMemberRank() const throw() { return m_GuildMemberRank; }	void setGuildMemberRank( GuildMemberRank_t GuildMemberRank ) throw() { m_GuildMemberRank = GuildMemberRank; }	// get/set Guild Member Intro	string getGuildMemberIntro() const throw() { return m_GuildMemberIntro; }	void setGuildMemberIntro( const string& GuildMemberIntro ) throw() { m_GuildMemberIntro = GuildMemberIntro; }private :	// Guild ID	GuildID_t m_GuildID;	// Guild Member Rank	GuildMemberRank_t m_GuildMemberRank;	// Guild Member Intro	string m_GuildMemberIntro;	};////////////////////////////////////////////////////////////////////////// class CGJoinGuildFactory;//// Factory for CGJoinGuild////////////////////////////////////////////////////////////////////////class CGJoinGuildFactory : public PacketFactory {public:		// constructor	CGJoinGuildFactory() throw() {}		// destructor	virtual ~CGJoinGuildFactory() throw() {}	public:		// create packet	Packet* createPacket() throw() { return new CGJoinGuild(); }	// get packet name	string getPacketName() const throw() { return "CGJoinGuild"; }		// get packet id	PacketID_t getPacketID() const throw() { return Packet::PACKET_CG_JOIN_GUILD; }	// get Packet Max Size	PacketSize_t getPacketMaxSize() const throw() { return szGuildID + szGuildMemberRank + szBYTE + 256; }};////////////////////////////////////////////////////////////////////////// class CGJoinGuildHandler;////////////////////////////////////////////////////////////////////////class CGJoinGuildHandler {public:	// execute packet's handler	static void execute(CGJoinGuild* pCGJoinGuild, Player* pPlayer) throw(Error);};#endif

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