cgselecttileeffect.h
来自「dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 」· C头文件 代码 · 共 66 行
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//////////////////////////////////////////////////////////////////////////////// Filename : CGSelectTileEffect.h // Written By : excel96// Description : //////////////////////////////////////////////////////////////////////////////#ifndef __CG_SELECT_TILE_EFFECT_H__#define __CG_SELECT_TILE_EFFECT_H__#include "Types.h"#include "Exception.h"#include "Packet.h"#include "PacketFactory.h"//////////////////////////////////////////////////////////////////////////////// class CGSelectTileEffect//////////////////////////////////////////////////////////////////////////////class CGSelectTileEffect : public Packet {public: void read(SocketInputStream & iStream) throw(ProtocolException, Error); void write(SocketOutputStream & oStream) const throw(ProtocolException, Error); void execute(Player* pPlayer) throw(ProtocolException, Error); PacketID_t getPacketID() const throw() { return PACKET_CG_SELECT_TILE_EFFECT; } PacketSize_t getPacketSize() const throw() { return szObjectID; } string getPacketName() const throw() { return "CGSelectTileEffect"; } string toString() const throw();public: ObjectID_t getEffectObjectID(void) const { return m_EffectObjectID; } void setEffectObjectID(ObjectID_t id) { m_EffectObjectID = id; }private: ObjectID_t m_EffectObjectID; // 急琶茄 捞棋飘狼 坷宏璃飘 ID};//////////////////////////////////////////////////////////////////////////////// class CGSelectTileEffectFactory//////////////////////////////////////////////////////////////////////////////class CGSelectTileEffectFactory : public PacketFactory { Packet* createPacket() throw() { return new CGSelectTileEffect(); } string getPacketName() const throw() { return "CGSelectTileEffect"; } PacketID_t getPacketID() const throw() { return Packet::PACKET_CG_SELECT_TILE_EFFECT; } PacketSize_t getPacketMaxSize() const throw() { return szObjectID; }};//////////////////////////////////////////////////////////////////////////////// class CGSelectTileEffectHandler//////////////////////////////////////////////////////////////////////////////class Effect;class CGSelectTileEffectHandler {public: static void execute(CGSelectTileEffect* pCGSelectTileEffect, Player* pPlayer) throw(Error); static void executeVampirePortal(CGSelectTileEffect* pCGSelectTileEffect, Player* pPlayer, Effect* pEffect) throw(Error);};#endif
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