cgstashtomouse.h
来自「dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 」· C头文件 代码 · 共 83 行
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83 行
////////////////////////////////////////////////////////////////////////////////// // Filename : CGStashToMouse.h // Written By : 辫己刮 // Description : // ////////////////////////////////////////////////////////////////////////////////#ifndef __CG_STASH_TO_MOUSE_H__#define __CG_STASH_TO_MOUSE_H__// include files#include "Packet.h"#include "PacketFactory.h"//////////////////////////////////////////////////////////////////////////////////// class CGStashToMouse;//////////////////////////////////////////////////////////////////////////////////class CGStashToMouse : public Packet {public: void read(SocketInputStream & iStream) throw(ProtocolException, Error); void write(SocketOutputStream & oStream) const throw(ProtocolException, Error); void execute(Player* pPlayer) throw(ProtocolException, Error); PacketID_t getPacketID() const throw() { return PACKET_CG_STASH_TO_MOUSE; } PacketSize_t getPacketSize() const throw() { return szObjectID + szBYTE*2; } string getPacketName() const throw() { return "CGStashToMouse"; } string toString() const throw(); public: ObjectID_t getObjectID() throw() { return m_ObjectID; } void setObjectID(ObjectID_t ObjectID) throw() { m_ObjectID = ObjectID; } BYTE getRack(void) throw() { return m_Rack;} void setRack(BYTE rack) throw() { m_Rack = rack;} BYTE getIndex(void) throw() { return m_Index;} void setIndex(BYTE index) throw() { m_Index = index;}private: ObjectID_t m_ObjectID; BYTE m_Rack; BYTE m_Index;};//////////////////////////////////////////////////////////////////////////////////// class CGStashToMouseFactory;//////////////////////////////////////////////////////////////////////////////////class CGStashToMouseFactory : public PacketFactory {public: Packet* createPacket() throw() { return new CGStashToMouse(); } string getPacketName() const throw() { return "CGStashToMouse"; } PacketID_t getPacketID() const throw() { return Packet::PACKET_CG_STASH_TO_MOUSE; } PacketSize_t getPacketMaxSize() const throw() { return szObjectID + szBYTE*2; }};//////////////////////////////////////////////////////////////////////////////////// class CGStashToMouseHandler;//////////////////////////////////////////////////////////////////////////////////class CGStashToMouseHandler { public: // execute packet's handler static void execute(CGStashToMouse* pPacket, Player* player) throw(ProtocolException, Error); //static void executeSlayer(CGStashToMouse* pPacket, Player* player) throw(ProtocolException, Error); //static void executeVampire(CGStashToMouse* pPacket, Player* player) throw(ProtocolException, Error);};#endif
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