cgaddzonetoinventory.h

来自「dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 」· C头文件 代码 · 共 80 行

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//////////////////////////////////////////////////////////////////////////////// Filename    : CGAddZoneToInventory.h // Written By  : reiot@ewestsoft.com// Description : //////////////////////////////////////////////////////////////////////////////#ifndef __CG_ADD_ZONE_TO_INVENTORY_H__#define __CG_ADD_ZONE_TO_INVENTORY_H__#include "Packet.h"#include "PacketFactory.h"//////////////////////////////////////////////////////////////////////////////// class CGAddZoneToInventory;//////////////////////////////////////////////////////////////////////////////class CGAddZoneToInventory : public Packet {public:	CGAddZoneToInventory() throw();	~CGAddZoneToInventory() throw();public:    void read(SocketInputStream & iStream) throw(ProtocolException, Error);    void write(SocketOutputStream & oStream) const throw(ProtocolException, Error);	void execute(Player* pPlayer) throw(ProtocolException, Error);	PacketID_t getPacketID() const throw() { return PACKET_CG_ADD_ZONE_TO_INVENTORY; }	PacketSize_t getPacketSize() const throw() { return szObjectID + szCoord + szCoord + szCoordInven + szCoordInven; }	string getPacketName() const throw() { return "CGAddZoneToInventory"; }	string toString() const throw();	public:	ObjectID_t getObjectID() throw() { return m_ObjectID; }	void setObjectID(ObjectID_t ObjectID) throw() { m_ObjectID = ObjectID; }	Coord_t getZoneX() const throw() { return m_ZoneX; }	void setZoneX(Coord_t ZoneX) throw() { m_ZoneX = ZoneX; }	Coord_t getZoneY() const throw() { return m_ZoneY; }	void setZoneY(Coord_t ZoneY) throw() { m_ZoneY = ZoneY; }	CoordInven_t getInvenX() const throw() { return m_InvenX; }	void setInvenX(CoordInven_t InvenX) throw() { m_InvenX = InvenX; }	CoordInven_t getInvenY() const throw() { return m_InvenY; }	void setInvenY(CoordInven_t InvenY) { m_InvenY = InvenY; }private:	ObjectID_t   m_ObjectID;	Coord_t      m_ZoneX;	Coord_t      m_ZoneY;	CoordInven_t m_InvenX;	CoordInven_t m_InvenY;};//////////////////////////////////////////////////////////////////////////////// class CGAddZoneToInventoryFactory;//////////////////////////////////////////////////////////////////////////////class CGAddZoneToInventoryFactory : public PacketFactory {public:	Packet* createPacket() throw() { return new CGAddZoneToInventory(); }	string getPacketName() const throw() { return "CGAddZoneToInventory"; }	PacketID_t getPacketID() const throw() { return Packet::PACKET_CG_ADD_ZONE_TO_INVENTORY; }	PacketSize_t getPacketMaxSize() const throw() { return szObjectID + szCoord + szCoord + szCoordInven + szCoordInven; }};//////////////////////////////////////////////////////////////////////////////// class CGAddZoneToInventoryHandler;//////////////////////////////////////////////////////////////////////////////class CGAddZoneToInventoryHandler {public:	static void execute(CGAddZoneToInventory* pPacket, Player* player) throw(ProtocolException, Error);};#endif

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