cgsetslayerhotkey.h

来自「dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 」· C头文件 代码 · 共 107 行

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//////////////////////////////////////////////////////////////////////// // Filename    : CGSetSlayerHotKey.h // Written By  : reiot@ewestsoft.com// Description : // //////////////////////////////////////////////////////////////////////#ifndef __CG_SET_SLAYER_HOT_KEY_H__#define __CG_SET_SLAYER_HOT_KEY_H__// include files#include "Packet.h"#include "PacketFactory.h"////////////////////////////////////////////////////////////////////////// class CGSetSlayerHotKey;////////////////////////////////////////////////////////////////////////class CGSetSlayerHotKey : public Packet {public:	    // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.    void read(SocketInputStream & iStream) throw(ProtocolException, Error);		        // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.    void write(SocketOutputStream & oStream) const throw(ProtocolException, Error);	// execute packet's handler	void execute(Player* pPlayer) throw(ProtocolException, Error);	// get packet id	PacketID_t getPacketID() const throw() { return PACKET_CG_SET_SLAYER_HOT_KEY; }		// get packet's body size	// *OPTIMIZATION HINT*	// const static CGSetSlayerHotKeyPacketSize 甫 沥狼秦辑 府畔窍扼.	PacketSize_t getPacketSize() const throw() { return szSkillType* 4; }	// get packet name	string getPacketName() const throw() { return "CGSetSlayerHotKey"; }		// get packet's debug string	string toString() const throw();	public:	// get/set X Coordicate	SkillType_t getHotKey(BYTE pos) const throw() { return m_HotKey[pos]; }	void setHotKey(BYTE pos, SkillType_t SkillType) throw() { m_HotKey[pos] = SkillType; }private :	SkillType_t m_HotKey[4];	};////////////////////////////////////////////////////////////////////////// class CGSetSlayerHotKeyFactory;//// Factory for CGSetSlayerHotKey////////////////////////////////////////////////////////////////////////class CGSetSlayerHotKeyFactory : public PacketFactory {public:		// create packet	Packet* createPacket() throw() { return new CGSetSlayerHotKey(); }	// get packet name	string getPacketName() const throw() { return "CGSetSlayerHotKey"; }		// get packet id	PacketID_t getPacketID() const throw() { return Packet::PACKET_CG_SET_SLAYER_HOT_KEY; }	// get packet's max body size	// *OPTIMIZATION HINT*	// const static CGSetSlayerHotKeyPacketSize 甫 沥狼秦辑 府畔窍扼.	PacketSize_t getPacketMaxSize() const throw() { return szSkillType* 4; }};////////////////////////////////////////////////////////////////////////// class CGSetSlayerHotKeyHandler;////////////////////////////////////////////////////////////////////////class CGSetSlayerHotKeyHandler {	public:	// execute packet's handler	static void execute(CGSetSlayerHotKey* pPacket, Player* player) throw(ProtocolException, Error);};#endif

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