cgguildchat.h
来自「dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 」· C头文件 代码 · 共 121 行
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121 行
//////////////////////////////////////////////////////////////////////// // Filename : CGGuildChat.h // Written By : reiot@ewestsoft.com// Description : // //////////////////////////////////////////////////////////////////////#ifndef __CG_GUILD_CHAT_H__#define __CG_GUILD_CHAT_H__// include files#include "Packet.h"#include "PacketFactory.h"////////////////////////////////////////////////////////////////////////// class CGGuildChat;////////////////////////////////////////////////////////////////////////class CGGuildChat : public Packet {public: // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促. void read(SocketInputStream & iStream) throw(ProtocolException, Error); // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促. void write(SocketOutputStream & oStream) const throw(ProtocolException, Error); // execute packet's handler void execute(Player* pPlayer) throw(ProtocolException, Error); // get packet id PacketID_t getPacketID() const throw() { return PACKET_CG_GUILD_CHAT; } // get packet's body size PacketSize_t getPacketSize() const throw() { return szuint + // text color szBYTE + // message size m_Message.size(); // chatting message } // get packet name string getPacketName() const throw() { return "CGGuildChat"; } // get packet's debug string string toString() const throw(); // get/set text color uint getColor() const throw() { return m_Color; } void setColor( uint color ) throw() { m_Color = color; } // get/set chatting message string getMessage() const throw() { return m_Message; } void setMessage(const string & msg) throw() { m_Message = msg; } private : // text color uint m_Color; // chatting message string m_Message; };////////////////////////////////////////////////////////////////////////// class CGGuildChatFactory;//// Factory for CGGuildChat////////////////////////////////////////////////////////////////////////class CGGuildChatFactory : public PacketFactory {public: // create packet Packet* createPacket() throw() { return new CGGuildChat(); } // get packet name string getPacketName() const throw() { return "CGGuildChat"; } // get packet id PacketID_t getPacketID() const throw() { return Packet::PACKET_CG_GUILD_CHAT; } // get packet's max body size // message 狼 弥措 农扁俊 措茄 汲沥捞 鞘夸窍促. PacketSize_t getPacketMaxSize() const throw() { return szuint + // text color szBYTE + // message size 128; // chatting message }};////////////////////////////////////////////////////////////////////////// class CGGuildChatHandler;////////////////////////////////////////////////////////////////////////class CGGuildChatHandler {public: // execute packet's handler static void execute(CGGuildChat* pPacket, Player* pPlayer) throw(ProtocolException, Error);};#endif
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