cgthrowitemhandler.cpp
来自「dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 」· C++ 代码 · 共 84 行
CPP
84 行
//////////////////////////////////////////////////////////////////////////////// Filename : CGThrowItemHandler.cc// Written By : elca@ewestsoft.com// Description ://////////////////////////////////////////////////////////////////////////////#include "CGThrowItem.h"#ifdef __GAME_SERVER__ #include "GamePlayer.h" #include "SkillHandlerManager.h" #include "Slayer.h" #include "Vampire.h" #include "Zone.h" #include "ZoneUtil.h" #include "item/HolyWater.h" #include "skill/Sniping.h" #include "Gpackets/GCThrowItemOK1.h" #include "Gpackets/GCThrowItemOK2.h" #include "Gpackets/GCThrowItemOK3.h" #include "Gpackets/GCSkillFailed1.h" #include "Gpackets/GCSkillFailed2.h"#endif // __GAME_SERVER__////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void CGThrowItemHandler::execute(CGThrowItem* pPacket , Player* pPlayer) throw (Error){ __BEGIN_TRY __BEGIN_DEBUG_EX#ifdef __GAME_SERVER__ Assert(pPacket != NULL); Assert(pPlayer != NULL); try { GamePlayer* pGamePlayer = dynamic_cast<GamePlayer*>(pPlayer); // 霸烙 敲饭捞绢狼 惑怕啊 沥惑捞 酒聪扼搁 傲 府畔茄促. if (pGamePlayer->getPlayerStatus() != GPS_NORMAL) return; Creature* pCreature = pGamePlayer->getCreature(); // 敲饭捞绢啊 浇饭捞绢啊 酒聪扼搁 傲 府畔茄促. if (!pCreature->isSlayer()) return; Slayer* pSlayer = dynamic_cast<Slayer*>(pCreature); Assert(pSlayer != NULL); // 肯傈 救傈瘤措扼搁 扁贱 荤侩 阂啊. by sigi. 2002.11.14 ZoneLevel_t ZoneLevel = pSlayer->getZone()->getZoneLevel(pSlayer->getX(), pSlayer->getY()); if (ZoneLevel & COMPLETE_SAFE_ZONE) { GCSkillFailed1 _GCSkillFailed1; _GCSkillFailed1.setSkillType(SKILL_THROW_HOLY_WATER); pPlayer->sendPacket(&_GCSkillFailed1); return; } if (pCreature->isFlag(Effect::EFFECT_CLASS_SNIPING_MODE)) { g_Sniping.checkRevealRatio(pCreature, 20, 10); } SkillHandler* pSkillHandler = g_pSkillHandlerManager->getSkillHandler(SKILL_THROW_HOLY_WATER); Assert(pSkillHandler != NULL); pSkillHandler->execute(pSlayer, pPacket->getTargetObjectID(), pPacket->getObjectID(), pPacket->getX(), pPacket->getY()); } catch (Throwable & t) { //cout << t.toString() << endl; }#endif // __GAME_SERVER__ __END_DEBUG_EX __END_CATCH}
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