cgusepotionfrominventory.h

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//////////////////////////////////////////////////////////////////////// // Filename    : CGUsePotionFromInventory.h // Written By  : reiot@ewestsoft.com// Description : // //////////////////////////////////////////////////////////////////////#ifndef __CG_USE_POTION_FROM_INVENTORY_H__#define __CG_USE_POTION_FROM_INVENTORY_H__// include files#include "Packet.h"#include "PacketFactory.h"////////////////////////////////////////////////////////////////////////// class CGUsePotionFromInventory;////////////////////////////////////////////////////////////////////////class CGUsePotionFromInventory : public Packet {public:	// constructor	CGUsePotionFromInventory() throw();	// destructor	~CGUsePotionFromInventory() throw();public:	    // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.    void read(SocketInputStream & iStream) throw(ProtocolException, Error);		        // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.    void write(SocketOutputStream & oStream) const throw(ProtocolException, Error);	// execute packet's handler	void execute(Player* pPlayer) throw(ProtocolException, Error);	// get packet id	PacketID_t getPacketID() const throw() { return PACKET_CG_USE_POTION_FROM_INVENTORY; }		// get packet's body size	// *OPTIMIZATION HINT*	// const static CGUsePotionFromInventoryPacketSize 甫 沥狼秦辑 府畔窍扼.	PacketSize_t getPacketSize() const throw() { return szObjectID + szCoordInven + szCoordInven; }	// get packet name	string getPacketName() const throw() { return "CGUsePotionFromInventory"; }		// get packet's debug string	string toString() const throw();	public:	// get / set ObjectID	ObjectID_t getObjectID() const throw() { return m_ObjectID; }	void setObjectID(ObjectID_t ObjectID) throw() { m_ObjectID = ObjectID; }	// get / set Inventory X	CoordInven_t getX() const throw() { return m_InvenX; }	void setX(CoordInven_t InvenX) throw() { m_InvenX = InvenX; }	// get / set Inventory Y	CoordInven_t getY() const throw() { return m_InvenY; }	void setY(CoordInven_t InvenY) throw() { m_InvenY = InvenY; }private :		// ObjectID	ObjectID_t m_ObjectID;	// Inventory狼 X, Y 谅钎	CoordInven_t m_InvenX;	CoordInven_t m_InvenY;};////////////////////////////////////////////////////////////////////////// class CGUsePotionFromInventoryFactory;//// Factory for CGUsePotionFromInventory////////////////////////////////////////////////////////////////////////class CGUsePotionFromInventoryFactory : public PacketFactory {public:		// create packet	Packet* createPacket() throw() { return new CGUsePotionFromInventory(); }	// get packet name	string getPacketName() const throw() { return "CGUsePotionFromInventory"; }		// get packet id	PacketID_t getPacketID() const throw() { return Packet::PACKET_CG_USE_POTION_FROM_INVENTORY; }	// get packet's max body size	// *OPTIMIZATION HINT*	// const static CGUsePotionFromInventoryPacketSize 甫 沥狼秦辑 府畔窍扼.	PacketSize_t getPacketMaxSize() const throw() { return szObjectID + szCoordInven + szCoordInven; }};////////////////////////////////////////////////////////////////////////// class CGUsePotionFromInventoryHandler;////////////////////////////////////////////////////////////////////////class CGUsePotionFromInventoryHandler {	public:	// execute packet's handler	static void execute(CGUsePotionFromInventory* pPacket, Player* player) throw(ProtocolException, Error);};#endif

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