cgaddgeartomousehandler.cpp
来自「dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 」· C++ 代码 · 共 132 行
CPP
132 行
//////////////////////////////////////////////////////////////////////////////// Filename : CGAddGearToMouseHandler.cc// Written By : elca@ewestsoft.com// Description ://////////////////////////////////////////////////////////////////////////////#include "CGAddGearToMouse.h"#ifdef __GAME_SERVER__ #include "GamePlayer.h" #include "Zone.h" #include "Slayer.h" #include "Vampire.h" #include "Ousters.h" #include "Inventory.h" #include "Item.h" #include "ItemInfo.h" #include "ItemInfoManager.h" #include "Gpackets/GCCannotAdd.h"#endif////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void CGAddGearToMouseHandler::execute (CGAddGearToMouse* pPacket , Player* pPlayer) throw (ProtocolException, Error){ __BEGIN_TRY __BEGIN_DEBUG_EX#ifdef __GAME_SERVER__ Assert(pPacket != NULL); Assert(pPlayer != NULL); try { GamePlayer* pGamePlayer = dynamic_cast<GamePlayer*>(pPlayer); Creature* pCreature = pGamePlayer->getCreature(); bool bSuccess = false; SlotID_t SlotID = pPacket->getSlotID(); Assert(pCreature != NULL); if (pCreature->isSlayer()) { Slayer* pSlayer = dynamic_cast<Slayer*>(pCreature); Assert(pSlayer != NULL); // 付快胶俊 购啊甫 甸绊 乐绢急 救 登绊, // 哈栏妨绰 何盒俊 酒捞袍阑 涝绊 乐瘤 臼酒辑档 救 等促. if (pSlayer->getExtraInventorySlotItem() == NULL && pSlayer->isWear((Slayer::WearPart)SlotID)) { // 厘馒窍绊 乐绰 Item阑 罐酒柯促. Item* pItem = pSlayer->getWearItem((Slayer::WearPart)SlotID); // 酒捞袍捞 乐绰瘤 弊 酒捞袍狼 ObjectID啊 老摹窍绰瘤 眉农茄促. if (pItem != NULL && pItem->getObjectID() == pPacket->getObjectID()) { // 酒捞袍阑 厘馒芒俊辑 瘤快绊 Mouse肺 捞悼矫挪促. // 渴阑 哈扁搁辑 瓷仿摹甫 促款矫虐绊 哈篮 酒捞袍阑 Mouse肺 捞悼矫挪促. pSlayer->takeOffItem((Slayer::WearPart)SlotID, true, true); bSuccess = true; } } } else if (pCreature->isVampire()) { Vampire* pVampire = dynamic_cast<Vampire*>(pCreature); Assert(pVampire != NULL); // 付快胶俊 购啊甫 甸绊 乐绢急 救 登绊, // 哈栏妨绰 何盒俊 酒捞袍阑 涝绊 乐瘤 臼酒辑档 救 等促. if (pVampire->getExtraInventorySlotItem() == NULL && pVampire->isWear((Vampire::WearPart)SlotID)) { // 厘馒窍绊 乐绰 Item阑 罐酒柯促. Item* pItem = pVampire->getWearItem((Vampire::WearPart)SlotID); // 酒捞袍捞 乐绰瘤 弊 酒捞袍狼 ObjectID啊 老摹窍绰瘤 眉农茄促. if (pItem != NULL && pItem->getObjectID() == pPacket->getObjectID()) { // 酒捞袍阑 厘馒芒俊辑 瘤快绊 Mouse肺 捞悼矫挪促. // 渴阑 哈扁搁辑 瓷仿摹甫 促款矫虐绊 哈篮 酒捞袍阑 Mouse肺 捞悼矫挪促. pVampire->takeOffItem((Vampire::WearPart)SlotID, true, true); bSuccess = true; } } } else if (pCreature->isOusters()) { Ousters* pOusters = dynamic_cast<Ousters*>(pCreature); Assert(pOusters != NULL); // 付快胶俊 购啊甫 甸绊 乐绢急 救 登绊, // 哈栏妨绰 何盒俊 酒捞袍阑 涝绊 乐瘤 臼酒辑档 救 等促. if (pOusters->getExtraInventorySlotItem() == NULL && pOusters->isWear((Ousters::WearPart)SlotID)) { // 厘馒窍绊 乐绰 Item阑 罐酒柯促. Item* pItem = pOusters->getWearItem((Ousters::WearPart)SlotID); // 酒捞袍捞 乐绰瘤 弊 酒捞袍狼 ObjectID啊 老摹窍绰瘤 眉农茄促. if (pItem != NULL && pItem->getObjectID() == pPacket->getObjectID()) { // 酒捞袍阑 厘馒芒俊辑 瘤快绊 Mouse肺 捞悼矫挪促. // 渴阑 哈扁搁辑 瓷仿摹甫 促款矫虐绊 哈篮 酒捞袍阑 Mouse肺 捞悼矫挪促. pOusters->takeOffItem((Ousters::WearPart)SlotID, true, true); bSuccess = true; } } } if (!bSuccess) { GCCannotAdd _GCCannotAdd; _GCCannotAdd.setObjectID(pPacket->getObjectID()); pPlayer->sendPacket(&_GCCannotAdd); } } catch (Throwable & t) { //cerr << t.toString(); }#endif // __GAME_SERVER__ __END_DEBUG_EX __END_CATCH}
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