cgselectquest.h
来自「dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 」· C头文件 代码 · 共 118 行
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118 行
//////////////////////////////////////////////////////////////////////// // Filename : CGSelectQuest.h // Written By :// Description : // //////////////////////////////////////////////////////////////////////#ifndef __CG_SELECT_QUEST_H__#define __CG_SELECT_QUEST_H__// include files#include "Types.h"#include "Exception.h"#include "Packet.h"#include "PacketFactory.h"////////////////////////////////////////////////////////////////////////// class CGSelectQuest;////////////////////////////////////////////////////////////////////////class CGSelectQuest : public Packet{public: // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促. void read(SocketInputStream & iStream) throw(ProtocolException, Error); // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促. void write(SocketOutputStream & oStream) const throw(ProtocolException, Error); // execute packet's handler void execute(Player* pPlayer) throw(ProtocolException, Error); // get packet id PacketID_t getPacketID() const throw() { return PACKET_CG_SELECT_QUEST; } // get packet's body size PacketSize_t getPacketSize() const throw() { return szQuestID + szObjectID; } // get packet name string getPacketName() const throw() { return "CGSelectQuest"; } // get packet's debug string string toString() const throw(); // get/set QuestID QuestID_t getQuestID() const throw() { return m_QuestID; } void setQuestID( QuestID_t QuestID ) throw() { m_QuestID = QuestID; } ObjectID_t getNPCObjectID() const { return m_NPCOID; } void setNPCObjectID(ObjectID_t oid) { m_NPCOID = oid; }private : // Quest ID QuestID_t m_QuestID; // NPC狼 ObjectID ObjectID_t m_NPCOID; };////////////////////////////////////////////////////////////////////////// class CGSelectQuestFactory;//// Factory for CGSelectQuest////////////////////////////////////////////////////////////////////////class CGSelectQuestFactory : public PacketFactory {public: // constructor CGSelectQuestFactory() throw() {} // destructor virtual ~CGSelectQuestFactory() throw() {} public: // create packet Packet* createPacket() throw() { return new CGSelectQuest(); } // get packet name string getPacketName() const throw() { return "CGSelectQuest"; } // get packet id PacketID_t getPacketID() const throw() { return Packet::PACKET_CG_SELECT_QUEST; } // get Packet Max Size PacketSize_t getPacketMaxSize() const throw() { return szQuestID + szObjectID; }};////////////////////////////////////////////////////////////////////////// class CGSelectQuestHandler;////////////////////////////////////////////////////////////////////////class CGSelectQuestHandler {public: // execute packet's handler static void execute(CGSelectQuest* pCGSelectQuest, Player* pPlayer) throw(Error);};#endif
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