cgskilltoobject.cpp

来自「dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 」· C++ 代码 · 共 107 行

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//////////////////////////////////////////////////////////////////////////////// Filename    : CGSkillToObject.cpp // Written By  : elca@ewestsoft.com// Description : //////////////////////////////////////////////////////////////////////////////#include "CGSkillToObject.h"#include "SocketEncryptInputStream.h"#include "SocketEncryptOutputStream.h"#include "Assert.h"CGSkillToObject::CGSkillToObject ()      throw (){	__BEGIN_TRY	m_CEffectID = 0;	__END_CATCH}CGSkillToObject::~CGSkillToObject ()     throw (){	__BEGIN_TRY	__END_CATCH}void CGSkillToObject::read (SocketInputStream & iStream) 	 throw (ProtocolException , Error){	__BEGIN_TRY		#ifdef __USE_ENCRYPTER__	SocketEncryptInputStream* pEIStream = dynamic_cast<SocketEncryptInputStream*>(&iStream);    Assert(pEIStream!=NULL);	if (pEIStream->getEncryptCode()!=0)	{		SHUFFLE_STATEMENT_3(pEIStream->getEncryptCode(),							pEIStream->readEncrypt(m_SkillType),							pEIStream->readEncrypt(m_CEffectID),							pEIStream->readEncrypt(m_TargetObjectID));	}	else#endif	{		iStream.read((char*)&m_SkillType , szSkillType);		iStream.read((char*)&m_CEffectID , szCEffectID);		iStream.read((char*)&m_TargetObjectID , szObjectID);	}	__END_CATCH}void CGSkillToObject::write (SocketOutputStream & oStream) const      throw (ProtocolException , Error){	__BEGIN_TRY		#ifdef __USE_ENCRYPTER__	SocketEncryptOutputStream* pEOStream = dynamic_cast<SocketEncryptOutputStream*>(&oStream);    Assert(pEOStream!=NULL);	if (pEOStream->getEncryptCode()!=0)	{		SHUFFLE_STATEMENT_3(pEOStream->getEncryptCode(),							pEOStream->writeEncrypt(m_SkillType),							pEOStream->writeEncrypt(m_CEffectID),							pEOStream->writeEncrypt(m_TargetObjectID));	}	else#endif	{		oStream.write((char*)&m_SkillType , szSkillType);		oStream.write((char*)&m_CEffectID , szCEffectID);		oStream.write((char*)&m_TargetObjectID , szObjectID);	}	__END_CATCH}void CGSkillToObject::execute (Player* pPlayer) 	 throw (ProtocolException , Error){	__BEGIN_TRY			CGSkillToObjectHandler::execute(this , pPlayer);	__END_CATCH}string CGSkillToObject::toString () const       throw (){	__BEGIN_TRY			StringStream msg;    msg << "CGSkillToObject("		<< "SkillType:"      << (int)m_SkillType 		<< ",CEffectID:"     << (int)m_CEffectID 		<< ",TargetSelfID :" << (int)m_TargetObjectID 		<< ")" ;	return msg.toString();	__END_CATCH}

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