cgaddzonetoinventory.cpp

来自「dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 」· C++ 代码 · 共 116 行

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//////////////////////////////////////////////////////////////////////////////// Filename    : CGAddZoneToInventory.cpp // Written By  : elca@ewestsoft.com// Description : //////////////////////////////////////////////////////////////////////////////#include "CGAddZoneToInventory.h"#include "SocketEncryptInputStream.h"#include "SocketEncryptOutputStream.h"#include "Assert.h"CGAddZoneToInventory::CGAddZoneToInventory ()      throw (){	__BEGIN_TRY	__END_CATCH}CGAddZoneToInventory::~CGAddZoneToInventory ()     throw (){	__BEGIN_TRY	__END_CATCH}void CGAddZoneToInventory::read (SocketInputStream & iStream) 	 throw (ProtocolException , Error){	__BEGIN_TRY		#ifdef __USE_ENCRYPTER__	SocketEncryptInputStream* pEIStream = dynamic_cast<SocketEncryptInputStream*>(&iStream);    Assert(pEIStream!=NULL);	if (pEIStream->getEncryptCode()!=0)	{		SHUFFLE_STATEMENT_5(pEIStream->getEncryptCode(),							pEIStream->readEncrypt(m_ObjectID),							pEIStream->readEncrypt(m_ZoneX),							pEIStream->readEncrypt(m_ZoneY),							pEIStream->readEncrypt(m_InvenX),							pEIStream->readEncrypt(m_InvenY));	}	else#endif	{		iStream.read(m_ObjectID);		iStream.read(m_ZoneX);		iStream.read(m_ZoneY);		iStream.read(m_InvenX);		iStream.read(m_InvenY);	}	__END_CATCH}void CGAddZoneToInventory::write (SocketOutputStream & oStream) const      throw (ProtocolException , Error){	__BEGIN_TRY#ifdef __USE_ENCRYPTER__	SocketEncryptOutputStream* pEOStream = dynamic_cast<SocketEncryptOutputStream*>(&oStream);    Assert(pEOStream!=NULL);	if (pEOStream->getEncryptCode()!=0)	{		SHUFFLE_STATEMENT_5(pEOStream->getEncryptCode(),							pEOStream->writeEncrypt(m_ObjectID),							pEOStream->writeEncrypt(m_ZoneX),							pEOStream->writeEncrypt(m_ZoneY),							pEOStream->writeEncrypt(m_InvenX ),							pEOStream->writeEncrypt(m_InvenY ));	}	else#endif	{		oStream.write(m_ObjectID);		oStream.write(m_ZoneX);		oStream.write(m_ZoneY);		oStream.write(m_InvenX );		oStream.write(m_InvenY );	}	__END_CATCH}void CGAddZoneToInventory::execute (Player* pPlayer) 	 throw (ProtocolException , Error){	__BEGIN_TRY	CGAddZoneToInventoryHandler::execute (this , pPlayer);			__END_CATCH}string CGAddZoneToInventory::toString () 	const throw (){	__BEGIN_TRY			StringStream msg;	msg << "CGAddZoneToInventory("	    << "ObjectID : "     << (int)m_ObjectID 		<< ", ZoneX : "      << (int)m_ZoneX 		<< ", ZoneY : "      << (int)m_ZoneY 		<< ", InventoryX : " << (int)m_InvenX		<< ", InventoryY : " << (int)m_InvenY 		<< ")";	return msg.toString();	__END_CATCH}

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