cgready.h
来自「dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 」· C头文件 代码 · 共 95 行
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95 行
//////////////////////////////////////////////////////////////////////// // Filename : CGReady.h // Written By : Reiot// Description : // //////////////////////////////////////////////////////////////////////#ifndef __CG_READY_H__#define __CG_READY_H__// include files#include "Packet.h"#include "PacketFactory.h"////////////////////////////////////////////////////////////////////////// class CGReady;////////////////////////////////////////////////////////////////////////class CGReady : public Packet {public: // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促. void read(SocketInputStream & iStream) throw(ProtocolException, Error); // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促. void write(SocketOutputStream & oStream) const throw(ProtocolException, Error); // execute packet's handler void execute(Player* pPlayer) throw(ProtocolException, Error); // get packet id PacketID_t getPacketID() const throw() { return PACKET_CG_READY; } // get packet body size // *OPTIMIZATION HINT* // const static CGReadyPacketSize 甫 沥狼, 府畔窍扼. PacketSize_t getPacketSize() const throw() { return 0; } // get packet's name string getPacketName() const throw() { return "CGReady"; } // get packet's debug string string toString() const throw() { return "CGReady"; } };////////////////////////////////////////////////////////////////////////// class CGReadyFactory;//// Factory for CGReady////////////////////////////////////////////////////////////////////////class CGReadyFactory : public PacketFactory {public: // create packet Packet* createPacket() throw() { return new CGReady(); } // get packet name string getPacketName() const throw() { return "CGReady"; } // get packet id PacketID_t getPacketID() const throw() { return Packet::PACKET_CG_READY; } // get packet's max body size PacketSize_t getPacketMaxSize() const throw() { return 0; } };////////////////////////////////////////////////////////////////////////// class CGReadyHandler;////////////////////////////////////////////////////////////////////////class CGReadyHandler {public: // execute packet's handler static void execute(CGReady* pPacket, Player* pPlayer) throw(ProtocolException, Error);};#endif
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