cgpartyposition.h

来自「dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 」· C头文件 代码 · 共 131 行

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//////////////////////////////////////////////////////////////////////// // Filename    : CGPartyPosition // Written By  :// Description : // //////////////////////////////////////////////////////////////////////#ifndef __CG_PARTY_POSITION_H__#define __CG_PARTY_POSITION_H__// include files#include "Types.h"#include "Exception.h"#include "Packet.h"#include "PacketFactory.h"////////////////////////////////////////////////////////////////////////// class CGPartyPosition;////////////////////////////////////////////////////////////////////////class CGPartyPosition : public Packet {public:		// constructor	CGPartyPosition() throw();		// destructor	~CGPartyPosition() throw();	public:		    // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.    void read(SocketInputStream & iStream) throw(ProtocolException, Error);		        // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.    void write(SocketOutputStream & oStream) const throw(ProtocolException, Error);	// execute packet's handler	void execute(Player* pPlayer) throw(ProtocolException, Error);	// get packet id	PacketID_t getPacketID() const throw() { return PACKET_CG_PARTY_POSITION; }		// get packet's body size	PacketSize_t getPacketSize() const throw() { return szZoneID + szZoneCoord * 2 + szHP * 2; }	// get packet name	string getPacketName() const throw() { return "CGPartyPosition"; }		// get packet's debug string	string toString() const throw();public:	void	setZoneID(ZoneID_t zoneID) { m_ZoneID = zoneID; }	ZoneID_t	getZoneID() const { return m_ZoneID; }	void	setXY(ZoneCoord_t X, ZoneCoord_t Y) { m_X = X; m_Y = Y; }	ZoneCoord_t	getX() const { return m_X; }	ZoneCoord_t	getY() const { return m_Y; }	void	setHP(HP_t hp) { m_HP = hp; }	HP_t	getHP() const { return m_HP; }	void	setMaxHP(HP_t hp) { m_MaxHP = hp; }	HP_t	getMaxHP() const { return m_MaxHP; }private :	ZoneID_t	m_ZoneID;	ZoneCoord_t	m_X, m_Y;	HP_t		m_MaxHP, m_HP;};////////////////////////////////////////////////////////////////////////// class CGPartyPositionFactory;//// Factory for CGPartyPosition////////////////////////////////////////////////////////////////////////class CGPartyPositionFactory : public PacketFactory {public:		// constructor	CGPartyPositionFactory() throw() {}		// destructor	virtual ~CGPartyPositionFactory() throw() {}	public:		// create packet	Packet* createPacket() throw() { return new CGPartyPosition(); }	// get packet name	string getPacketName() const throw() { return "CGPartyPosition"; }		// get packet id	PacketID_t getPacketID() const throw() { return Packet::PACKET_CG_PARTY_POSITION; }	// get Packet Max Size	PacketSize_t getPacketMaxSize() const throw() { return szZoneID + szZoneCoord*2 + szHP*2; }};////////////////////////////////////////////////////////////////////////// class CGPartyPositionHandler;////////////////////////////////////////////////////////////////////////class CGPartyPositionHandler {	public:	// execute packet's handler	static void execute(CGPartyPosition* pCGPartyPosition, Player* player) throw(Error);};#endif

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