cglotteryselect.h
来自「dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 」· C头文件 代码 · 共 128 行
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128 行
//////////////////////////////////////////////////////////////////////// // Filename : CGLotterySelect.h // Written By :// Description : // //////////////////////////////////////////////////////////////////////#ifndef __CG_LOTTERY_SELECT_H__#define __CG_LOTTERY_SELECT_H__// include files#include "Types.h"#include "Exception.h"#include "Packet.h"#include "PacketFactory.h"enum{ TYPE_SELECT_LOTTERY = 0, // 汗鼻 急琶 TYPE_FINISH_SCRATCH, // 汗鼻 避澜 肯丰 TYPE_OVER_ENDING, // 浚爹 辆丰 TYPE_MAX,};////////////////////////////////////////////////////////////////////////// class CGLotterySelect;////////////////////////////////////////////////////////////////////////class CGLotterySelect : public Packet{public: // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促. void read(SocketInputStream & iStream) throw(ProtocolException, Error); // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促. void write(SocketOutputStream & oStream) const throw(ProtocolException, Error); // execute packet's handler void execute(Player* pPlayer) throw(ProtocolException, Error); // get packet id PacketID_t getPacketID() const throw() { return PACKET_CG_LOTTERY_SELECT; } // get packet's body size PacketSize_t getPacketSize() const throw() { return szBYTE + szDWORD + szDWORD; } // get packet name string getPacketName() const throw() { return "CGLotterySelect"; } // get packet's debug string string toString() const throw(); BYTE getType() const throw() { return m_Type; } void setType( BYTE type ) { m_Type = type; } DWORD getGiftID() const throw() { return m_GiftID; } void setGiftID( DWORD GiftID ) throw() { m_GiftID = GiftID; } DWORD getQuestLevel() const throw() { return m_QuestLevel; } void setQuestLevel( DWORD QuestLevel ) throw() { m_QuestLevel = QuestLevel; }private : BYTE m_Type; DWORD m_QuestLevel; DWORD m_GiftID; };////////////////////////////////////////////////////////////////////////// class CGLotterySelectFactory;//// Factory for CGLotterySelect////////////////////////////////////////////////////////////////////////class CGLotterySelectFactory : public PacketFactory {public: // constructor CGLotterySelectFactory() throw() {} // destructor virtual ~CGLotterySelectFactory() throw() {} public: // create packet Packet* createPacket() throw() { return new CGLotterySelect(); } // get packet name string getPacketName() const throw() { return "CGLotterySelect"; } // get packet id PacketID_t getPacketID() const throw() { return Packet::PACKET_CG_LOTTERY_SELECT; } // get Packet Max Size PacketSize_t getPacketMaxSize() const throw() { return szBYTE + szDWORD + szDWORD; }};////////////////////////////////////////////////////////////////////////// class CGLotterySelectHandler;////////////////////////////////////////////////////////////////////////class CGLotterySelectHandler {public: // execute packet's handler static void execute(CGLotterySelect* pCGLotterySelect, Player* pPlayer) throw(Error);};#endif
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