cgregistguild.h

来自「dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 」· C头文件 代码 · 共 120 行

H
120
字号
//////////////////////////////////////////////////////////////////////// // Filename    : CGRegistGuild.h // Written By  :// Description : // //////////////////////////////////////////////////////////////////////#ifndef __CG_REGIST_GUILD_H__#define __CG_REGIST_GUILD_H__// include files#include "Types.h"#include "Exception.h"#include "Packet.h"#include "PacketFactory.h"////////////////////////////////////////////////////////////////////////// class CGRegistGuild;////////////////////////////////////////////////////////////////////////class CGRegistGuild : public Packet{public:	    // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.    void read(SocketInputStream & iStream) throw(ProtocolException, Error);		        // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.    void write(SocketOutputStream & oStream) const throw(ProtocolException, Error);	// execute packet's handler	void execute(Player* pPlayer) throw(ProtocolException, Error);	// get packet id	PacketID_t getPacketID() const throw() { return PACKET_CG_REGIST_GUILD; }		// get packet's body size	PacketSize_t getPacketSize() const throw() { return szBYTE + m_GuildName.size() + szBYTE + m_GuildIntro.size(); }	// get packet name	string getPacketName() const throw() { return "CGRegistGuild"; }	// get packet's debug string	string toString() const throw();	// get/set GuildName	string getGuildName() const throw() { return m_GuildName; }	void setGuildName( const string& guildName ) throw() { m_GuildName = guildName; }	// get/set GuildIntro	string getGuildIntro() const throw() { return m_GuildIntro; }	void setGuildIntro( const string& guildIntro ) throw() { m_GuildIntro = guildIntro; }private :	// Guild Name	string m_GuildName;	// Guild Intro	string m_GuildIntro;	};////////////////////////////////////////////////////////////////////////// class CGRegistGuildFactory;//// Factory for CGRegistGuild////////////////////////////////////////////////////////////////////////class CGRegistGuildFactory : public PacketFactory {public:		// constructor	CGRegistGuildFactory() throw() {}		// destructor	virtual ~CGRegistGuildFactory() throw() {}	public:		// create packet	Packet* createPacket() throw() { return new CGRegistGuild(); }	// get packet name	string getPacketName() const throw() { return "CGRegistGuild"; }		// get packet id	PacketID_t getPacketID() const throw() { return Packet::PACKET_CG_REGIST_GUILD; }	// get Packet Max Size	PacketSize_t getPacketMaxSize() const throw() { return szBYTE + 30 + szBYTE + 256; }};////////////////////////////////////////////////////////////////////////// class CGRegistGuildHandler;////////////////////////////////////////////////////////////////////////class CGRegistGuildHandler {public:	// execute packet's handler	static void execute(CGRegistGuild* pCGRegistGuild, Player* pPlayer) throw(Error);};#endif

⌨️ 快捷键说明

复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?