cgregistguild.h
来自「dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 」· C头文件 代码 · 共 120 行
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120 行
//////////////////////////////////////////////////////////////////////// // Filename : CGRegistGuild.h // Written By :// Description : // //////////////////////////////////////////////////////////////////////#ifndef __CG_REGIST_GUILD_H__#define __CG_REGIST_GUILD_H__// include files#include "Types.h"#include "Exception.h"#include "Packet.h"#include "PacketFactory.h"////////////////////////////////////////////////////////////////////////// class CGRegistGuild;////////////////////////////////////////////////////////////////////////class CGRegistGuild : public Packet{public: // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促. void read(SocketInputStream & iStream) throw(ProtocolException, Error); // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促. void write(SocketOutputStream & oStream) const throw(ProtocolException, Error); // execute packet's handler void execute(Player* pPlayer) throw(ProtocolException, Error); // get packet id PacketID_t getPacketID() const throw() { return PACKET_CG_REGIST_GUILD; } // get packet's body size PacketSize_t getPacketSize() const throw() { return szBYTE + m_GuildName.size() + szBYTE + m_GuildIntro.size(); } // get packet name string getPacketName() const throw() { return "CGRegistGuild"; } // get packet's debug string string toString() const throw(); // get/set GuildName string getGuildName() const throw() { return m_GuildName; } void setGuildName( const string& guildName ) throw() { m_GuildName = guildName; } // get/set GuildIntro string getGuildIntro() const throw() { return m_GuildIntro; } void setGuildIntro( const string& guildIntro ) throw() { m_GuildIntro = guildIntro; }private : // Guild Name string m_GuildName; // Guild Intro string m_GuildIntro; };////////////////////////////////////////////////////////////////////////// class CGRegistGuildFactory;//// Factory for CGRegistGuild////////////////////////////////////////////////////////////////////////class CGRegistGuildFactory : public PacketFactory {public: // constructor CGRegistGuildFactory() throw() {} // destructor virtual ~CGRegistGuildFactory() throw() {} public: // create packet Packet* createPacket() throw() { return new CGRegistGuild(); } // get packet name string getPacketName() const throw() { return "CGRegistGuild"; } // get packet id PacketID_t getPacketID() const throw() { return Packet::PACKET_CG_REGIST_GUILD; } // get Packet Max Size PacketSize_t getPacketMaxSize() const throw() { return szBYTE + 30 + szBYTE + 256; }};////////////////////////////////////////////////////////////////////////// class CGRegistGuildHandler;////////////////////////////////////////////////////////////////////////class CGRegistGuildHandler {public: // execute packet's handler static void execute(CGRegistGuild* pCGRegistGuild, Player* pPlayer) throw(Error);};#endif
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