cgaddinventorytomouse.h
来自「dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 」· C头文件 代码 · 共 73 行
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//////////////////////////////////////////////////////////////////////////////// Filename : CGAddInventoryToMouse.h // Written By : reiot@ewestsoft.com// Description : //////////////////////////////////////////////////////////////////////////////#ifndef __CG_ADD_INVENTORY_TO_MOUSE_H__#define __CG_ADD_INVENTORY_TO_MOUSE_H__#include "Packet.h"#include "PacketFactory.h"//////////////////////////////////////////////////////////////////////////////// class CGAddInventoryToMouse;//////////////////////////////////////////////////////////////////////////////class CGAddInventoryToMouse : public Packet {public: CGAddInventoryToMouse() throw(); ~CGAddInventoryToMouse() throw();public: void read(SocketInputStream & iStream) throw(ProtocolException, Error); void write(SocketOutputStream & oStream) const throw(ProtocolException, Error); void execute(Player* pPlayer) throw(ProtocolException, Error); PacketID_t getPacketID() const throw() { return PACKET_CG_ADD_INVENTORY_TO_MOUSE; } PacketSize_t getPacketSize() const throw() { return szObjectID + szCoordInven + szCoordInven; } string getPacketName() const throw() { return "CGAddInventoryToMouse"; } string toString() const throw(); public: ObjectID_t getObjectID() throw() { return m_ObjectID; } void setObjectID(ObjectID_t ObjectID) throw() { m_ObjectID = ObjectID; } CoordInven_t getX() const throw() { return m_InvenX; } void setX(CoordInven_t InvenX) throw() { m_InvenX = InvenX; } CoordInven_t getY() const throw() { return m_InvenY; } void setY(CoordInven_t InvenY) { m_InvenY = InvenY; }private: ObjectID_t m_ObjectID; CoordInven_t m_InvenX; CoordInven_t m_InvenY;};//////////////////////////////////////////////////////////////////////////////// class CGAddInventoryToMouseFactory;//////////////////////////////////////////////////////////////////////////////class CGAddInventoryToMouseFactory : public PacketFactory {public: Packet* createPacket() throw() { return new CGAddInventoryToMouse(); } string getPacketName() const throw() { return "CGAddInventoryToMouse"; } PacketID_t getPacketID() const throw() { return Packet::PACKET_CG_ADD_INVENTORY_TO_MOUSE; } PacketSize_t getPacketMaxSize() const throw() { return szObjectID + szCoordInven + szCoordInven; }};//////////////////////////////////////////////////////////////////////////////// class CGAddInventoryToMouseHandler;//////////////////////////////////////////////////////////////////////////////class CGAddInventoryToMouseHandler {public: static void execute(CGAddInventoryToMouse* pPacket, Player* player) throw(ProtocolException, Error);};#endif
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