cgdepositpet.h
来自「dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 」· C头文件 代码 · 共 80 行
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80 行
////////////////////////////////////////////////////////////////////////////////// // Filename : CGDepositPet.h // Written By : 辫己刮 // Description : // ////////////////////////////////////////////////////////////////////////////////#ifndef __CG_DEPOSIT_PET_H__#define __CG_DEPOSIT_PET_H__// include files#include "Packet.h"#include "PacketFactory.h"//////////////////////////////////////////////////////////////////////////////////// class CGDepositPet;//////////////////////////////////////////////////////////////////////////////////class CGDepositPet : public Packet {public: void read(SocketInputStream & iStream) throw(ProtocolException, Error); void write(SocketOutputStream & oStream) const throw(ProtocolException, Error); void execute(Player* pPlayer) throw(ProtocolException, Error); PacketID_t getPacketID() const throw() { return PACKET_CG_DEPOSIT_PET; } PacketSize_t getPacketSize() const throw() { return szObjectID + szBYTE; } string getPacketName() const throw() { return "CGDepositPet"; } string toString() const throw(); public: ObjectID_t getObjectID() const { return m_ObjectID; } void setObjectID( ObjectID_t objectID ) { m_ObjectID = objectID; } BYTE getIndex(void) const { return m_Index;} void setIndex(BYTE index) { m_Index = index;}private: ObjectID_t m_ObjectID; BYTE m_Index;};//////////////////////////////////////////////////////////////////////////////////// class CGDepositPetFactory;//////////////////////////////////////////////////////////////////////////////////class CGDepositPetFactory : public PacketFactory {public: Packet* createPacket() throw() { return new CGDepositPet(); } string getPacketName() const throw() { return "CGDepositPet"; } PacketID_t getPacketID() const throw() { return Packet::PACKET_CG_DEPOSIT_PET; } PacketSize_t getPacketMaxSize() const throw() { return szObjectID + szBYTE; }};//////////////////////////////////////////////////////////////////////////////////// class CGDepositPetHandler;//////////////////////////////////////////////////////////////////////////////////class CGDepositPetHandler { public: // execute packet's handler static void execute(CGDepositPet* pPacket, Player* player) throw(ProtocolException, Error); //static void executeSlayer(CGDepositPet* pPacket, Player* player) throw(ProtocolException, Error); //static void executeVampire(CGDepositPet* pPacket, Player* player) throw(ProtocolException, Error);};#endif
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