cgskilltotile.cpp
来自「dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 」· C++ 代码 · 共 112 行
CPP
112 行
//////////////////////////////////////////////////////////////////////////////// Filename : CGSkillToTile.cpp // Written By : elca@ewestsoft.com// Description : //////////////////////////////////////////////////////////////////////////////#include "CGSkillToTile.h"#include "SocketEncryptInputStream.h"#include "SocketEncryptOutputStream.h"#include "Assert.h"CGSkillToTile::CGSkillToTile () throw (){ __BEGIN_TRY __END_CATCH}CGSkillToTile::~CGSkillToTile () throw (){ __BEGIN_TRY __END_CATCH}void CGSkillToTile::read (SocketInputStream & iStream) throw (ProtocolException , Error){ __BEGIN_TRY #ifdef __USE_ENCRYPTER__ SocketEncryptInputStream* pEIStream = dynamic_cast<SocketEncryptInputStream*>(&iStream); Assert(pEIStream!=NULL); if (pEIStream->getEncryptCode()!=0) { SHUFFLE_STATEMENT_4(pEIStream->getEncryptCode(), pEIStream->readEncrypt(m_SkillType), pEIStream->readEncrypt(m_CEffectID), pEIStream->readEncrypt(m_X), pEIStream->readEncrypt(m_Y)); } else#endif { iStream.read((char*)&m_SkillType , szSkillType); iStream.read((char*)&m_CEffectID , szCEffectID); iStream.read((char*)&m_X , szCoord); iStream.read((char*)&m_Y , szCoord); } __END_CATCH}void CGSkillToTile::write (SocketOutputStream & oStream) const throw (ProtocolException , Error){ __BEGIN_TRY #ifdef __USE_ENCRYPTER__ SocketEncryptOutputStream* pEOStream = dynamic_cast<SocketEncryptOutputStream*>(&oStream); Assert(pEOStream!=NULL); if (pEOStream->getEncryptCode()!=0) { SHUFFLE_STATEMENT_4(pEOStream->getEncryptCode(), pEOStream->writeEncrypt(m_SkillType), pEOStream->writeEncrypt(m_CEffectID), pEOStream->writeEncrypt(m_X), pEOStream->writeEncrypt(m_Y)); } else#endif { oStream.write((char*)&m_SkillType , szSkillType); oStream.write((char*)&m_CEffectID , szCEffectID); oStream.write((char*)&m_X , szCoord); oStream.write((char*)&m_Y , szCoord); } __END_CATCH}void CGSkillToTile::execute (Player* pPlayer) throw (ProtocolException , Error){ __BEGIN_TRY CGSkillToTileHandler::execute(this , pPlayer); __END_CATCH}string CGSkillToTile::toString () const throw (){ __BEGIN_TRY StringStream msg; msg << "CGSkillToTile(" << "SkillType:" << (int)m_SkillType << ",CEffectID:" << (int)m_CEffectID << ",X:" << (int)m_X << ",Y: " << (int)m_Y << ")" ; return msg.toString(); __END_CATCH}
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