cgaddmousetoquickslot.h
来自「dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 」· C头文件 代码 · 共 68 行
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68 行
//////////////////////////////////////////////////////////////////////////////// Filename : CGAddMouseToQuickSlot.h // Written By : reiot@ewestsoft.com// Description : //////////////////////////////////////////////////////////////////////////////#ifndef __CG_ADD_MOUSE_TO_QUICKSLOT_H__#define __CG_ADD_MOUSE_TO_QUICKSLOT_H__#include "Packet.h"#include "PacketFactory.h"//////////////////////////////////////////////////////////////////////////////// class CGAddMouseToQuickSlot;//////////////////////////////////////////////////////////////////////////////class CGAddMouseToQuickSlot : public Packet {public: CGAddMouseToQuickSlot() throw(); ~CGAddMouseToQuickSlot() throw();public: void read(SocketInputStream & iStream) throw(ProtocolException, Error); void write(SocketOutputStream & oStream) const throw(ProtocolException, Error); void execute(Player* pPlayer) throw(ProtocolException, Error); PacketID_t getPacketID() const throw() { return PACKET_CG_ADD_MOUSE_TO_QUICKSLOT; } PacketSize_t getPacketSize() const throw() { return szObjectID + szSlotID; } string getPacketName() const throw() { return "CGAddMouseToQuickSlot"; } string toString() const throw(); public: ObjectID_t getObjectID() const throw() { return m_ObjectID; } void setObjectID(ObjectID_t ObjectID) throw() { m_ObjectID = ObjectID; } SlotID_t getSlotID() const throw() { return m_SlotID; } void setSlotID(SlotID_t SlotID) throw() { m_SlotID = SlotID; }private: ObjectID_t m_ObjectID; SlotID_t m_SlotID;};//////////////////////////////////////////////////////////////////////////////// class CGAddMouseToQuickSlotFactory;//////////////////////////////////////////////////////////////////////////////class CGAddMouseToQuickSlotFactory : public PacketFactory {public: Packet* createPacket() throw() { return new CGAddMouseToQuickSlot(); } string getPacketName() const throw() { return "CGAddMouseToQuickSlot"; } PacketID_t getPacketID() const throw() { return Packet::PACKET_CG_ADD_MOUSE_TO_QUICKSLOT; } PacketSize_t getPacketMaxSize() const throw() { return szObjectID + szSlotID; }};//////////////////////////////////////////////////////////////////////////////// class CGAddMouseToQuickSlotHandler;//////////////////////////////////////////////////////////////////////////////class CGAddMouseToQuickSlotHandler {public: static void execute(CGAddMouseToQuickSlot* pPacket, Player* player) throw(ProtocolException, Error);};#endif
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