cgmodifyguildmember.cpp

来自「dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 」· C++ 代码 · 共 76 行

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//////////////////////////////////////////////////////////////////////////////// Filename    : CGModifyGuildMember.cpp // Written By  : // Description : //////////////////////////////////////////////////////////////////////////////#include "CGModifyGuildMember.h"void CGModifyGuildMember::read (SocketInputStream & iStream) 	 throw (ProtocolException , Error){	__BEGIN_TRY	BYTE szName;	iStream.read( m_GuildID );	iStream.read( szName );	if ( szName == 0 )		throw InvalidProtocolException( "szName == 0" );	if ( szName > 20 )		throw InvalidProtocolException( "too long szName length" );	iStream.read( m_Name, szName );	iStream.read( m_GuildMemberRank );	__END_CATCH}void CGModifyGuildMember::write (SocketOutputStream & oStream) const      throw (ProtocolException , Error){	__BEGIN_TRY	BYTE szName = m_Name.size();	if ( szName == 0 )		throw InvalidProtocolException( "szName == 0" );	if ( szName > 20 )		throw InvalidProtocolException( "too long szName length" );	oStream.write( m_GuildID );	oStream.write( szName );	oStream.write( m_Name );	oStream.write( m_GuildMemberRank );	__END_CATCH}void CGModifyGuildMember::execute (Player* pPlayer) 	 throw (ProtocolException , Error){	__BEGIN_TRY			CGModifyGuildMemberHandler::execute(this , pPlayer);	__END_CATCH}string CGModifyGuildMember::toString () const       throw (){	__BEGIN_TRY			StringStream msg;    msg << "CGModifyGuildMember("		<< "GuildID:" << (int)m_GuildID		<< "Name:" << m_Name		<< "GuildMemberRank:" << m_GuildMemberRank		<< ")";	return msg.toString();	__END_CATCH}

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