lcserverlist.h

来自「dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 」· C头文件 代码 · 共 134 行

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//////////////////////////////////////////////////////////////////////// // Filename    : LCServerList.h // Written By  : Reiot// Description :// //////////////////////////////////////////////////////////////////////#ifndef __LC_SERVER_LIST_H__#define __LC_SERVER_LIST_H__// include files#include "Packet.h"#include "PacketFactory.h"#include "ServerGroupInfo.h"////////////////////////////////////////////////////////////////////////// class LCServerList;////////////////////////////////////////////////////////////////////////class LCServerList : public Packet {public:	// constructor	// PCInfo* 硅凯俊 阿阿 NULL阑 瘤沥茄促.	LCServerList() throw();	// destructor	// PCInfo* 硅凯俊 且寸等 按眉甫 昏力茄促.	~LCServerList() throw();	    // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.    void read(SocketInputStream & iStream) throw(ProtocolException, Error);		        // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.    void write(SocketOutputStream & oStream) const throw(ProtocolException, Error);	// execute packet's handler	void execute(Player* pPlayer) throw(ProtocolException, Error);	// get packet id	PacketID_t getPacketID() const throw() { return PACKET_LC_SERVER_LIST; }		// get packet's body size	PacketSize_t getPacketSize() const throw();		// get packet's name	string getPacketName() const throw() { return "LCServerList"; }		// get packet's debug string	string toString() const throw();	public:	// 泅犁 辑滚 弊缝	ServerGroupID_t getCurrentServerGroupID() const throw() { return m_CurrentServerGroupID; }	void setCurrentServerGroupID( ServerGroupID_t ServerGroupID ) throw() { m_CurrentServerGroupID = ServerGroupID; }    BYTE getListNum() const throw() { return m_ServerGroupInfoList.size(); }	// add / delete / clear S List	void addListElement(ServerGroupInfo* pServerGroupInfo) throw() { m_ServerGroupInfoList.push_back(pServerGroupInfo); }	// ClearList	void clearList() throw() { m_ServerGroupInfoList.clear(); }	// pop front Element in Status List	ServerGroupInfo* popFrontListElement() throw()	{		ServerGroupInfo* TempServerGroupInfo = m_ServerGroupInfoList.front(); m_ServerGroupInfoList.pop_front(); return TempServerGroupInfo;	}private : 	// 泅犁 辑滚 弊缝	ServerGroupID_t m_CurrentServerGroupID;	// 某腐磐 沥焊	list<ServerGroupInfo*> m_ServerGroupInfoList;};////////////////////////////////////////////////////////////////////////// class LCServerListFactory;//// Factory for LCServerList////////////////////////////////////////////////////////////////////////class LCServerListFactory : public PacketFactory {public:		// create packet	Packet* createPacket() throw() { return new LCServerList(); }	// get packet name	string getPacketName() const throw() { return "LCServerList"; }		// get packet id	PacketID_t getPacketID() const throw() { return Packet::PACKET_LC_SERVER_LIST; }	// get packet's max body size	PacketSize_t getPacketMaxSize() const throw() 	{ 		// 浇饭捞绢 沥焊啊 轨颇捞绢 沥焊焊促 荤捞令啊 农扁 锭巩俊,		// 捞 菩哦狼 弥措 农扁绰 浇饭捞绢 3 疙老 版快捞促.		return szServerGroupID + ServerGroupInfo::getMaxSize();	}	};////////////////////////////////////////////////////////////////////////// class LCServerListHandler;////////////////////////////////////////////////////////////////////////class LCServerListHandler {public:	// execute packet's handler	static void execute(LCServerList* pPacket, Player* pPlayer) throw(ProtocolException, Error);};#endif

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