sgaddguildok.h

来自「dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 」· C头文件 代码 · 共 186 行

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//----------------------------------------------------------------------// // Filename    : SGAddGuildOK.h // Written By  : Reiot// Description : // //----------------------------------------------------------------------#ifndef __SG_ADD_GUILD_OK_H__#define __SG_ADD_GUILD_OK_H__// include files#include "Packet.h"#include "PacketFactory.h"//----------------------------------------------------------------------//// class SGAddGuildOK;//// 评捞 眠啊 登菌澜阑 霸烙辑滚俊 舅赴促.//// *CAUTION*////----------------------------------------------------------------------class SGAddGuildOK : public Packet {public:	    // Datagram 按眉俊辑何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.    void read(SocketInputStream& iStream) throw(ProtocolException, Error);		        // Datagram 按眉肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.    void write(SocketOutputStream& oStream) const throw(ProtocolException, Error);	// execute packet's handler	void execute(Player* pPlayer) throw(ProtocolException, Error);	// get packet id	PacketID_t getPacketID() const throw() { return PACKET_SG_ADD_GUILD_OK; }		// get packet's body size	PacketSize_t getPacketSize() const throw() 	{ 		return szGuildID +				// guild ID			   szBYTE +					// guild name length			   m_GuildName.size() +		// guild name size			   szGuildRace +			// guild race size			   szGuildState +			// gulld state			   szServerGroupID +		// server group ID			   szZoneID +				// guild zone ID			   szBYTE +					// guild master length			   m_GuildMaster.size() +	// guild master			   szBYTE +					// guild intro length			   m_GuildIntro.size();		// guild intro	}	// get packet name	string getPacketName() const throw() { return "SGAddGuildOK"; }		// get packet's debug string	string toString() const throw();public:	// get/set guildID	GuildID_t getGuildID() const throw() { return m_GuildID; }	void setGuildID( GuildID_t guildID ) throw() { m_GuildID = guildID; }	// get/set guild name	const string& getGuildName() const throw() { return m_GuildName; }	void setGuildName( const string& name ) throw() { m_GuildName = name; }	// get/set guild race	GuildRace_t getGuildRace() const throw() { return m_GuildRace; }	void setGuildRace( GuildRace_t guildRace ) throw() { m_GuildRace = guildRace; }	// get/set guild state	GuildState_t getGuildState() const throw() { return m_GuildState; }	void setGuildState( GuildState_t guildState ) throw() { m_GuildState = guildState; }	// get/set server group ID	ServerGroupID_t getServerGroupID() const throw() { return m_ServerGroupID; }	void setServerGroupID( ServerGroupID_t serverGroupID ) throw() { m_ServerGroupID = serverGroupID; }	// get/set guild zone ID	ZoneID_t getGuildZoneID() const throw() { return m_GuildZoneID; }	void setGuildZoneID( ZoneID_t guildZoneID ) throw() { m_GuildZoneID = guildZoneID; }	// get/set guild master	const string& getGuildMaster() const throw() { return m_GuildMaster; }	void setGuildMaster( const string& master ) throw() { m_GuildMaster = master; }	// get/set guild intro	const string& getGuildIntro() const throw() { return m_GuildIntro; }	void setGuildIntro( const string& intro ) throw() { m_GuildIntro = intro; }private :	// GuildID	GuildID_t m_GuildID;	// guild name	string m_GuildName;	// guild race	GuildRace_t m_GuildRace;	// guild state	GuildState_t m_GuildState;	// server group ID	ServerGroupID_t m_ServerGroupID;	// guild zone ID	ZoneID_t m_GuildZoneID;	// guild master	string m_GuildMaster;	// guild intro	string m_GuildIntro;};////////////////////////////////////////////////////////////////////////// class SGAddGuildOKFactory;//// Factory for SGAddGuildOK////////////////////////////////////////////////////////////////////////class SGAddGuildOKFactory : public PacketFactory {public:		// create packet	Packet* createPacket() throw() { return new SGAddGuildOK(); }	// get packet name	string getPacketName() const throw() { return "SGAddGuildOK"; }		// get packet id	PacketID_t getPacketID() const throw() { return Packet::PACKET_SG_ADD_GUILD_OK; }	// get packet's max body size	// *OPTIMIZATION HINT*	// const static LGIncomingConnectionPacketMaxSize 甫 沥狼, 府畔窍扼.	PacketSize_t getPacketMaxSize() const throw() 	{ 		return szGuildID +				// guild ID			   szBYTE +					// guild name length			   30 +						// guild name max size			   szGuildRace +			// guild race size			   szGuildState	+			// gulld state			   szServerGroupID +		// server group ID			   szZoneID +				// guild zone ID			   szBYTE +					// guild master length			   20 +						// guild master max size			   szBYTE +					// guild intro length			   256;						// guild intro max size	}};////////////////////////////////////////////////////////////////////////// class LGIncomingConnectionHandler;////////////////////////////////////////////////////////////////////////class SGAddGuildOKHandler {	public:	// execute packet's handler	static void execute(SGAddGuildOK* pPacket) throw(ProtocolException, Error);};#endif

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