sgguildmemberlogonok.h

来自「dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 」· C头文件 代码 · 共 137 行

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//----------------------------------------------------------------------// // Filename    : SGGuildMemberLogOnOK.h // Written By  : Reiot// Description : // //----------------------------------------------------------------------#ifndef __SG_GUILDMEMBER_LOGON_OK_H__#define __SG_GUILDMEMBER_LOGON_OK_H__// include files#include "Packet.h"#include "PacketFactory.h"//----------------------------------------------------------------------//// class SGGuildMemberLogOnOK;//// 评捞 眠啊 登菌澜阑 霸烙辑滚俊 舅赴促.//// *CAUTION*////----------------------------------------------------------------------class SGGuildMemberLogOnOK : public Packet {public:	    // Datagram 按眉俊辑何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.    void read(SocketInputStream& iStream) throw(ProtocolException, Error);		        // Datagram 按眉肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.    void write(SocketOutputStream& oStream) const throw(ProtocolException, Error);	// execute packet's handler	void execute(Player* pPlayer) throw(ProtocolException, Error);	// get packet id	PacketID_t getPacketID() const throw() { return PACKET_SG_GUILDMEMBER_LOGON_OK; }		// get packet's body size	PacketSize_t getPacketSize() const throw() 	{ 		return szGuildID +			// guild ID			   szBYTE +				// name length			   m_Name.size() +		// name size			   szbool;				// log on	}	// get packet name	string getPacketName() const throw() { return "SGGuildMemberLogOnOK"; }		// get packet's debug string	string toString() const throw();public:	// get/set guildID	GuildID_t getGuildID() const throw() { return m_GuildID; }	void setGuildID( GuildID_t guildID ) throw() { m_GuildID = guildID; }	// get/set guild name	const string& getName() const throw() { return m_Name; }	void setName( const string& name ) throw() { m_Name = name; }	// get/set logon	bool getLogOn() const throw() { return m_bLogOn; }	void setLogOn( bool logOn ) throw() { m_bLogOn = logOn; }private :	// GuildID	GuildID_t m_GuildID;	// name	string m_Name;	// logon	bool m_bLogOn;};////////////////////////////////////////////////////////////////////////// class SGGuildMemberLogOnOKFactory;//// Factory for SGGuildMemberLogOnOK////////////////////////////////////////////////////////////////////////class SGGuildMemberLogOnOKFactory : public PacketFactory {public:		// create packet	Packet* createPacket() throw() { return new SGGuildMemberLogOnOK(); }	// get packet name	string getPacketName() const throw() { return "SGGuildMemberLogOnOK"; }		// get packet id	PacketID_t getPacketID() const throw() { return Packet::PACKET_SG_GUILDMEMBER_LOGON_OK; }	// get packet's max body size	// *OPTIMIZATION HINT*	// const static LGIncomingConnectionPacketMaxSize 甫 沥狼, 府畔窍扼.	PacketSize_t getPacketMaxSize() const throw() 	{ 		return szGuildID +				// guild ID			   szBYTE +					// name length			   20 + 					// name max size			   szbool;					// logon	}};////////////////////////////////////////////////////////////////////////// class LGIncomingConnectionHandler;////////////////////////////////////////////////////////////////////////class SGGuildMemberLogOnOKHandler {	public:	// execute packet's handler	static void execute(SGGuildMemberLogOnOK* pPacket) throw(ProtocolException, Error);};#endif

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