sgaddguildmemberok.h

来自「dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 」· C头文件 代码 · 共 146 行

H
146
字号
//----------------------------------------------------------------------// // Filename    : SGAddGuildMemberOK.h // Written By  : Reiot// Description : // //----------------------------------------------------------------------#ifndef __SG_ADD_GUILD_MEMBER_OK_H__#define __SG_ADD_GUILD_MEMBER_OK_H__// include files#include "Packet.h"#include "PacketFactory.h"//----------------------------------------------------------------------//// class SGAddGuildMemberOK;//// 糕滚啊 眠啊 登菌澜阑 霸烙辑滚俊 舅赴促.//// *CAUTION*////----------------------------------------------------------------------class SGAddGuildMemberOK : public Packet {public:	    // Datagram 按眉俊辑何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.    void read(SocketInputStream& iStream) throw(ProtocolException, Error);		        // Datagram 按眉肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.    void write(SocketOutputStream& oStream) const throw(ProtocolException, Error);	// execute packet's handler	void execute(Player* pPlayer) throw(ProtocolException, Error);	// get packet id	PacketID_t getPacketID() const throw() { return PACKET_SG_ADD_GUILD_MEMBER_OK; }		// get packet's body size	PacketSize_t getPacketSize() const throw() 	{ 		return szGuildID +				// guild ID			   szBYTE +					// name length			   m_Name.size() +			// name size			   szGuildMemberRank +		// Guild Member Rank size			   szServerGroupID;			// server group ID	}	// get packet name	string getPacketName() const throw() { return "SGAddGuildMemberOK"; }		// get packet's debug string	string toString() const throw();public:	// get/set guildID	GuildID_t getGuildID() const throw() { return m_GuildID; }	void setGuildID( GuildID_t guildID ) throw() { m_GuildID = guildID; }	// get/set name	const string& getName() const throw() { return m_Name; }	void setName( const string& name ) throw() { m_Name = name; }	// get/set Guild Member Rank	GuildMemberRank_t getGuildMemberRank() const throw() { return m_GuildMemberRank; }	void setGuildMemberRank( GuildMemberRank_t GuildMemberRank ) throw() { m_GuildMemberRank = GuildMemberRank; }	// get/set server group ID	ServerGroupID_t getServerGroupID() const throw() { return m_ServerGroupID; }	void setServerGroupID( ServerGroupID_t serverGroupID ) throw() { m_ServerGroupID = serverGroupID; }private :	// Guild ID	GuildID_t m_GuildID;	// Name	string m_Name;	// Guild Member Rank	GuildMemberRank_t m_GuildMemberRank;	// Server Group ID	ServerGroupID_t m_ServerGroupID;};////////////////////////////////////////////////////////////////////////// class SGAddGuildMemberOKFactory;//// Factory for SGAddGuildMemberOK////////////////////////////////////////////////////////////////////////class SGAddGuildMemberOKFactory : public PacketFactory {public:		// create packet	Packet* createPacket() throw() { return new SGAddGuildMemberOK(); }	// get packet name	string getPacketName() const throw() { return "SGAddGuildMemberOK"; }		// get packet id	PacketID_t getPacketID() const throw() { return Packet::PACKET_SG_ADD_GUILD_MEMBER_OK; }	// get packet's max body size	// *OPTIMIZATION HINT*	// const static LGIncomingConnectionPacketMaxSize 甫 沥狼, 府畔窍扼.	PacketSize_t getPacketMaxSize() const throw() 	{ 		return szGuildID +				// guild ID			   szBYTE +					// name length			   20 +						// name max size			   szGuildMemberRank +		// Guild Member Rank size			   szServerGroupID;			// server group ID	}};////////////////////////////////////////////////////////////////////////// class LGIncomingConnectionHandler;////////////////////////////////////////////////////////////////////////class SGAddGuildMemberOKHandler {	public:	// execute packet's handler	static void execute(SGAddGuildMemberOK* pPacket) throw(ProtocolException, Error);};#endif

⌨️ 快捷键说明

复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?