sgaddguildmemberok.h
来自「dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 」· C头文件 代码 · 共 146 行
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146 行
//----------------------------------------------------------------------// // Filename : SGAddGuildMemberOK.h // Written By : Reiot// Description : // //----------------------------------------------------------------------#ifndef __SG_ADD_GUILD_MEMBER_OK_H__#define __SG_ADD_GUILD_MEMBER_OK_H__// include files#include "Packet.h"#include "PacketFactory.h"//----------------------------------------------------------------------//// class SGAddGuildMemberOK;//// 糕滚啊 眠啊 登菌澜阑 霸烙辑滚俊 舅赴促.//// *CAUTION*////----------------------------------------------------------------------class SGAddGuildMemberOK : public Packet {public: // Datagram 按眉俊辑何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促. void read(SocketInputStream& iStream) throw(ProtocolException, Error); // Datagram 按眉肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促. void write(SocketOutputStream& oStream) const throw(ProtocolException, Error); // execute packet's handler void execute(Player* pPlayer) throw(ProtocolException, Error); // get packet id PacketID_t getPacketID() const throw() { return PACKET_SG_ADD_GUILD_MEMBER_OK; } // get packet's body size PacketSize_t getPacketSize() const throw() { return szGuildID + // guild ID szBYTE + // name length m_Name.size() + // name size szGuildMemberRank + // Guild Member Rank size szServerGroupID; // server group ID } // get packet name string getPacketName() const throw() { return "SGAddGuildMemberOK"; } // get packet's debug string string toString() const throw();public: // get/set guildID GuildID_t getGuildID() const throw() { return m_GuildID; } void setGuildID( GuildID_t guildID ) throw() { m_GuildID = guildID; } // get/set name const string& getName() const throw() { return m_Name; } void setName( const string& name ) throw() { m_Name = name; } // get/set Guild Member Rank GuildMemberRank_t getGuildMemberRank() const throw() { return m_GuildMemberRank; } void setGuildMemberRank( GuildMemberRank_t GuildMemberRank ) throw() { m_GuildMemberRank = GuildMemberRank; } // get/set server group ID ServerGroupID_t getServerGroupID() const throw() { return m_ServerGroupID; } void setServerGroupID( ServerGroupID_t serverGroupID ) throw() { m_ServerGroupID = serverGroupID; }private : // Guild ID GuildID_t m_GuildID; // Name string m_Name; // Guild Member Rank GuildMemberRank_t m_GuildMemberRank; // Server Group ID ServerGroupID_t m_ServerGroupID;};////////////////////////////////////////////////////////////////////////// class SGAddGuildMemberOKFactory;//// Factory for SGAddGuildMemberOK////////////////////////////////////////////////////////////////////////class SGAddGuildMemberOKFactory : public PacketFactory {public: // create packet Packet* createPacket() throw() { return new SGAddGuildMemberOK(); } // get packet name string getPacketName() const throw() { return "SGAddGuildMemberOK"; } // get packet id PacketID_t getPacketID() const throw() { return Packet::PACKET_SG_ADD_GUILD_MEMBER_OK; } // get packet's max body size // *OPTIMIZATION HINT* // const static LGIncomingConnectionPacketMaxSize 甫 沥狼, 府畔窍扼. PacketSize_t getPacketMaxSize() const throw() { return szGuildID + // guild ID szBYTE + // name length 20 + // name max size szGuildMemberRank + // Guild Member Rank size szServerGroupID; // server group ID }};////////////////////////////////////////////////////////////////////////// class LGIncomingConnectionHandler;////////////////////////////////////////////////////////////////////////class SGAddGuildMemberOKHandler { public: // execute packet's handler static void execute(SGAddGuildMemberOK* pPacket) throw(ProtocolException, Error);};#endif
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