sgmodifyguildok.h

来自「dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 」· C头文件 代码 · 共 126 行

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//----------------------------------------------------------------------// // Filename    : SGModifyGuildOK.h // Written By  : Reiot// Description : // //----------------------------------------------------------------------#ifndef __SG_MODIFY_GUILD_OK_H__#define __SG_MODIFY_GUILD_OK_H__// include files#include "Packet.h"#include "PacketFactory.h"//----------------------------------------------------------------------//// class SGModifyGuildOK;//// 评捞 眠啊 登菌澜阑 霸烙辑滚俊 舅赴促.//// *CAUTION*////----------------------------------------------------------------------class SGModifyGuildOK : public Packet {public:	    // Datagram 按眉俊辑何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.    void read(SocketInputStream& iStream) throw(ProtocolException, Error);		        // Datagram 按眉肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.    void write(SocketOutputStream& oStream) const throw(ProtocolException, Error);	// execute packet's handler	void execute(Player* pPlayer) throw(ProtocolException, Error);	// get packet id	PacketID_t getPacketID() const throw() { return PACKET_SG_MODIFY_GUILD_OK; }		// get packet's body size	PacketSize_t getPacketSize() const throw() 	{ 		return szGuildID +  				// guild ID			   szGuildState;				// guild state	}	// get packet name	string getPacketName() const throw() { return "SGModifyGuildOK"; }		// get packet's debug string	string toString() const throw();public:	// get/set guildID	GuildID_t getGuildID() const throw() { return m_GuildID; }	void setGuildID( GuildID_t guildID ) throw() { m_GuildID = guildID; }	// get/set GuildState	GuildState_t getGuildState() const throw() { return m_GuildState; }	void setGuildState( GuildState_t guildState ) throw() { m_GuildState = guildState; }private :	// GuildID	GuildID_t m_GuildID;	// Guild State	GuildState_t m_GuildState;};////////////////////////////////////////////////////////////////////////// class SGModifyGuildOKFactory;//// Factory for SGModifyGuildOK////////////////////////////////////////////////////////////////////////class SGModifyGuildOKFactory : public PacketFactory {public:		// create packet	Packet* createPacket() throw() { return new SGModifyGuildOK(); }	// get packet name	string getPacketName() const throw() { return "SGModifyGuildOK"; }		// get packet id	PacketID_t getPacketID() const throw() { return Packet::PACKET_SG_MODIFY_GUILD_OK; }	// get packet's max body size	// *OPTIMIZATION HINT*	// const static LGIncomingConnectionPacketMaxSize 甫 沥狼, 府畔窍扼.	PacketSize_t getPacketMaxSize() const throw() 	{ 		return szGuildID +				// guild ID			   szGuildState;	}};////////////////////////////////////////////////////////////////////////// class LGIncomingConnectionHandler;////////////////////////////////////////////////////////////////////////class SGModifyGuildOKHandler {	public:	// execute packet's handler	static void execute(SGModifyGuildOK* pPacket) throw(ProtocolException, Error);};#endif

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