sgmodifyguildmemberok.cpp

来自「dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 」· C++ 代码 · 共 109 行

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//////////////////////////////////////////////////////////////////////// // Filename    : SGModifyGuildMemberOK.cpp // Written By  :// Description : // //////////////////////////////////////////////////////////////////////// include files#include "SGModifyGuildMemberOK.h"//////////////////////////////////////////////////////////////////////// Datagram 按眉肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.//////////////////////////////////////////////////////////////////////void SGModifyGuildMemberOK::read ( SocketInputStream& iStream ) 	 throw ( ProtocolException , Error ){	__BEGIN_TRY	BYTE szName, szSender;	iStream.read( m_GuildID );	iStream.read( szName );	if ( szName == 0 )		throw InvalidProtocolException( "szName == 0" );	if ( szName > 20 )		throw InvalidProtocolException( "too long name length" );	iStream.read( m_Name, szName );	iStream.read( m_GuildMemberRank );	iStream.read( szSender );		if ( szSender == 0 )		throw InvalidProtocolException( "szSender == 0" );	if ( szSender > 20 )		throw InvalidProtocolException( "too long sender length" );	iStream.read( m_Sender, szSender );	__END_CATCH}		    //////////////////////////////////////////////////////////////////////// Datagram 按眉肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.//////////////////////////////////////////////////////////////////////void SGModifyGuildMemberOK::write ( SocketOutputStream& oStream ) const      throw ( ProtocolException , Error ){	__BEGIN_TRY	BYTE szName = m_Name.size();	BYTE szSender = m_Sender.size();	if ( szName == 0 )		throw InvalidProtocolException( "szName == 0" );	if ( szName > 20 )		throw InvalidProtocolException( "too long name length" );	if ( szSender == 0 )		throw InvalidProtocolException( "szSender == 0" );	if ( szSender > 20 )		throw InvalidProtocolException( "too long sender length" );	oStream.write( m_GuildID );	oStream.write( szName );	oStream.write( m_Name );	oStream.write( m_GuildMemberRank );	oStream.write( szSender );	oStream.write( m_Sender );	__END_CATCH}//////////////////////////////////////////////////////////////////////// execute packet's handler//////////////////////////////////////////////////////////////////////void SGModifyGuildMemberOK::execute ( Player * pPlayer ) 	 throw ( ProtocolException , Error ){	__BEGIN_TRY			SGModifyGuildMemberOKHandler::execute(this);			__END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////string SGModifyGuildMemberOK::toString () const    throw (){	StringStream msg;	msg << "SGModifyGuildMemberOK("		<< "GuildID:" << (int)m_GuildID		<< "Name:" << m_Name		<< "GuildMemberRank:" << (int)m_GuildMemberRank		<< "Sender:" << m_Sender		<< ")";	return msg.toString();}

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