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📄 gcreconnectlogin.cpp

📁 dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 ,luascript v4.0 support
💻 CPP
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//----------------------------------------------------------------------// // Filename    : GCReconnectLogin.cpp // Written By  : reiot@ewestsoft.com// Description : // //----------------------------------------------------------------------// include files#include "GCReconnectLogin.h"//----------------------------------------------------------------------// 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.//----------------------------------------------------------------------void GCReconnectLogin::read ( SocketInputStream & iStream ) 	 throw ( ProtocolException , Error ){	__BEGIN_TRY			//--------------------------------------------------	// read game server's ip	//--------------------------------------------------	BYTE szLoginServerIP;	iStream.read( szLoginServerIP );	if ( szLoginServerIP == 0 )		throw InvalidProtocolException("szLoginServerIP == 0");	if ( szLoginServerIP > 15 )		throw InvalidProtocolException("too long IP length");	iStream.read( m_LoginServerIP , szLoginServerIP );	//--------------------------------------------------	// read game server's port	//--------------------------------------------------	iStream.read( m_LoginServerPort );	//--------------------------------------------------	// read auth-key	//--------------------------------------------------	iStream.read( m_Key );	__END_CATCH}		    //----------------------------------------------------------------------// 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.//----------------------------------------------------------------------void GCReconnectLogin::write ( SocketOutputStream & oStream ) const      throw ( ProtocolException , Error ){	__BEGIN_TRY			//--------------------------------------------------	// write game server's ip	//--------------------------------------------------	BYTE szLoginServerIP = m_LoginServerIP.size();	if ( szLoginServerIP == 0 )		throw InvalidProtocolException("szLoginServerIP == 0");	if ( szLoginServerIP > 15 )		throw InvalidProtocolException("too long IP length");	oStream.write( szLoginServerIP );	oStream.write( m_LoginServerIP );	//--------------------------------------------------	// write game server's port	//--------------------------------------------------	oStream.write( m_LoginServerPort );	//--------------------------------------------------	// write auth-key	//--------------------------------------------------	oStream.write( m_Key );	__END_CATCH}//----------------------------------------------------------------------// execute packet's handler//----------------------------------------------------------------------void GCReconnectLogin::execute ( Player * pPlayer ) 	 throw ( ProtocolException , Error ){	__BEGIN_TRY			GCReconnectLoginHandler::execute( this , pPlayer );	__END_CATCH}//----------------------------------------------------------------------// get packet's debug string//----------------------------------------------------------------------string GCReconnectLogin::toString () const       throw (){	__BEGIN_TRY			StringStream msg;	msg << "GCReconnectLogin("		<< "LoginServerIP:" << m_LoginServerIP 		<< ",LoginServerPort:" << m_LoginServerPort 		<< ",KEY:" << m_Key << ")" ;	return msg.toString();	__END_CATCH}

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