📄 gcchangeweather.h
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//--------------------------------------------------------------------------------// // Filename : GCChangeWeather.h // Written By : reiot// //--------------------------------------------------------------------------------#ifndef __GC_CHANGE_WEATHER_H__#define __GC_CHANGE_WEATHER_H__// include files#include "Packet.h"#include "PacketFactory.h"//--------------------------------------------------------------------------------//// class GCChangeWeather;////--------------------------------------------------------------------------------class GCChangeWeather : public Packet {public : // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促. void read(SocketInputStream & iStream) throw(ProtocolException, Error); // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促. void write(SocketOutputStream & oStream) const throw(ProtocolException, Error); // execute packet's handler void execute(Player* pPlayer) throw(ProtocolException, Error); // get packet id PacketID_t getPacketID() const throw() { return PACKET_GC_CHANGE_WEATHER; } // get packet's body size // *OPTIMIZATION HINT* // const static GCChangeWeatherPacketSize 甫 沥狼, 府畔窍扼. PacketSize_t getPacketSize() const throw() { return szWeather + szWeatherLevel; } // get packet's name string getPacketName() const throw() { return "GCChangeWeather"; } // get packet's debug string string toString() const throw();public : Weather getWeather() const throw() { return m_Weather; } void setWeather(Weather weather) throw() { m_Weather = weather; } WeatherLevel_t getWeatherLevel() const throw() { return m_WeatherLevel; } void setWeatherLevel(WeatherLevel_t weatherLevel) throw() { m_WeatherLevel = weatherLevel; }public : Weather m_Weather; WeatherLevel_t m_WeatherLevel;};//--------------------------------------------------------------------------------//// class GCChangeWeatherFactory;//// Factory for GCChangeWeather////--------------------------------------------------------------------------------class GCChangeWeatherFactory : public PacketFactory {public : // create packet Packet* createPacket() throw() { return new GCChangeWeather(); } // get packet name string getPacketName() const throw() { return "GCChangeWeather"; } // get packet id PacketID_t getPacketID() const throw() { return Packet::PACKET_GC_CHANGE_WEATHER; } // get packet's max body size // *OPTIMIZATION HINT* // const static GCChangeWeatherPacketSize 甫 沥狼, 府畔窍扼. PacketSize_t getPacketMaxSize() const throw() { return szWeather + szWeatherLevel; }};//--------------------------------------------------------------------------------//// class GCChangeWeatherHandler;////--------------------------------------------------------------------------------class GCChangeWeatherHandler {public : // execute packet's handler static void execute(GCChangeWeather* pPacket, Player* pPlayer) throw(ProtocolException, Error);};#endif
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