📄 gcshopsold.h
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//--------------------------------------------------------------------------------// // Filename : GCShopSold.h // Written By : 辫己刮// Description : 茄 敲饭捞绢啊 惑痢 NPC俊霸 拱扒阑 备涝沁绰单,// 促弗 敲饭捞绢档 鞍篮 惑痢 NPC客 措拳 吝捞菌促搁,// 弊 敲饭捞绢客 酒捞袍 格废阑 悼扁拳矫难林绢具 茄促.// 捞 菩哦篮 弊甫 困茄 菩哦捞促.// //--------------------------------------------------------------------------------#ifndef __GC_SHOP_SOLD_H__#define __GC_SHOP_SOLD_H__// include files#include "Packet.h"#include "PacketFactory.h"//--------------------------------------------------------------------------------//// class GCShopSold;////--------------------------------------------------------------------------------class GCShopSold : public Packet {public : GCShopSold() throw(); virtual ~GCShopSold() throw(); // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促. void read(SocketInputStream & iStream) throw(ProtocolException, Error); // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促. void write(SocketOutputStream & oStream) const throw(ProtocolException, Error); // execute packet's handler void execute(Player* pPlayer) throw(ProtocolException, Error); // get packet id PacketID_t getPacketID() const throw() { return PACKET_GC_SHOP_SOLD; } // get packet's body size PacketSize_t getPacketSize() const throw() { return szObjectID + szShopVersion + szShopRackType + szBYTE;} // get packet name string getPacketName() const throw() { return "GCShopSold"; } // get packet's debug string string toString() const throw();public : // get/set NPC's object id ObjectID_t getObjectID() const throw() { return m_ObjectID; } void setObjectID(ObjectID_t creatureID) throw() { m_ObjectID = creatureID; } // get/set shop version ShopVersion_t getShopVersion(void) const throw() { return m_Version;} void setShopVersion(const ShopVersion_t ver) throw() { m_Version = ver;} // get/set rack type ShopRackType_t getShopType(void) const throw() { return m_RackType;} void setShopType(ShopRackType_t type) throw() { m_RackType = type;} // get/set rack index BYTE getShopIndex(void) const throw() { return m_RackIndex;} void setShopIndex(BYTE index) throw() { m_RackIndex = index;}private : // NPC's object id ObjectID_t m_ObjectID; // 惑痢 滚怜 ShopVersion_t m_Version; // 柳凯厘 辆幅 ShopRackType_t m_RackType; // 柳凯厘 牢郸胶 BYTE m_RackIndex; };////////////////////////////////////////////////////////////////////////// class GCShopSoldFactory;//// Factory for GCShopSold////////////////////////////////////////////////////////////////////////class GCShopSoldFactory : public PacketFactory {public : // create packet Packet* createPacket() throw() { return new GCShopSold(); } // get packet name string getPacketName() const throw() { return "GCShopSold"; } // get packet id PacketID_t getPacketID() const throw() { return Packet::PACKET_GC_SHOP_SOLD; } // get packet's max body size // *OPTIMIZATION HINT* // const static GCShopSoldPacketMaxSize 甫 沥狼, 府畔窍扼. PacketSize_t getPacketMaxSize() const throw() { return szObjectID + szShopVersion + szShopRackType + szBYTE; }};////////////////////////////////////////////////////////////////////////// class GCShopSoldHandler;////////////////////////////////////////////////////////////////////////class GCShopSoldHandler { public : // execute packet's handler static void execute(GCShopSold* pPacket, Player* pPlayer) throw(ProtocolException, Error);};#endif
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