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📄 gcaddnpc.cpp

📁 dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 ,luascript v4.0 support
💻 CPP
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//////////////////////////////////////////////////////////////////////// // Filename    : GCAddNPC.cc // Written By  : Reiot// Description : // //////////////////////////////////////////////////////////////////////// include files#include "GCAddNPC.h"//////////////////////////////////////////////////////////////////////// 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.//////////////////////////////////////////////////////////////////////void GCAddNPC::read ( SocketInputStream & iStream ) 	 throw ( ProtocolException , Error ){	__BEGIN_TRY			// 弥利拳 累诀矫 角力 农扁甫 疙矫窍档废 茄促.	iStream.read( m_ObjectID );	BYTE szName;	iStream.read( szName );	if ( szName == 0 )		throw InvalidProtocolException("szName == 0");	if ( szName > 20 )		throw InvalidProtocolException("too large name length");			iStream.read( m_Name , szName );	iStream.read( m_NPCID );	iStream.read( m_SpriteType );	iStream.read( m_MainColor );	iStream.read( m_SubColor );	iStream.read( m_X );	iStream.read( m_Y );	iStream.read( m_Dir );	__END_CATCH}		    //////////////////////////////////////////////////////////////////////// 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.//////////////////////////////////////////////////////////////////////void GCAddNPC::write ( SocketOutputStream & oStream ) const      throw ( ProtocolException , Error ){	__BEGIN_TRY			// 弥利拳 累诀矫 角力 农扁甫 疙矫窍档废 茄促.	oStream.write( m_ObjectID );	BYTE szName = m_Name.size();	if ( szName == 0 )		throw InvalidProtocolException("szName == 0");	if ( szName > 20 )		throw InvalidProtocolException("too large name length");	oStream.write( szName );	oStream.write( m_Name );	oStream.write( m_NPCID );	oStream.write( m_SpriteType );	oStream.write( m_MainColor );	oStream.write( m_SubColor );	oStream.write( m_X );	oStream.write( m_Y );	oStream.write( m_Dir );	__END_CATCH}//////////////////////////////////////////////////////////////////////// execute packet's handler//////////////////////////////////////////////////////////////////////void GCAddNPC::execute ( Player * pPlayer ) 	 throw ( ProtocolException , Error ){	__BEGIN_TRY			GCAddNPCHandler::execute( this , pPlayer );			__END_CATCH}////////////////////////////////////////////////////////////////////////// get packet's debug string////////////////////////////////////////////////////////////////////////string GCAddNPC::toString () const       throw (){	__BEGIN_TRY	StringStream msg;	msg << "GCAddNPC("		<< "ObjectID:" << m_ObjectID 		<< ",Name:" << m_Name 		<< ",SpriteType:" << (int)m_SpriteType		<< ",MainColor:" << (int)m_MainColor		<< ",SubColor:" << (int)m_SubColor		<< ",X:" << (int)m_X 		<< ",Y:" << (int)m_Y 		<< ",Dir: " << (int)m_Dir 		<< ")" ;	return msg.toString();	__END_CATCH}

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