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📄 gctradeadditem.h

📁 dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 ,luascript v4.0 support
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////////////////////////////////////////////////////////////////////////////////// Filename    : GCTradeAddItem.h // Written By  : 辫己刮// Description : ////////////////////////////////////////////////////////////////////////////////#ifndef __GC_TRADE_ADD_ITEM_H__#define __GC_TRADE_ADD_ITEM_H__#include "Packet.h"#include "PacketFactory.h"#include "SubItemInfo.h"#include <list>//////////////////////////////////////////////////////////////////////////////////// class GCTradeAddItem;//////////////////////////////////////////////////////////////////////////////////class GCTradeAddItem : public Packet {public:	GCTradeAddItem() throw();	~GCTradeAddItem() throw();	public:	void read(SocketInputStream & iStream) throw(ProtocolException, Error);	void write(SocketOutputStream & oStream) const throw(ProtocolException, Error);	void execute(Player* pPlayer) throw(ProtocolException, Error);	PacketID_t getPacketID() const throw() { return PACKET_GC_TRADE_ADD_ITEM; }	PacketSize_t getPacketSize() const throw() 	{ 		PacketSize_t size = 0;		size += szObjectID;                           // m_TargetObjectID		size += szCoordInven;                         // m_X		size += szCoordInven;                         // m_Y		size += szObjectID;                           // m_ItemObjectID		size += szBYTE;                               // m_ItemClass		size += szItemType;                           // m_ItemType		size += szBYTE + m_OptionType.size();         // m_OptionType		size += szDurability;                         // m_Durability		size += szItemNum;                            // m_ItemNum		size += szSilver;                             // silver coating amount		size += szGrade;                             // 酒捞袍 殿鞭		size += szEnchantLevel;                       // enchant level		size += szBYTE;                               // m_ListNum		size +=(SubItemInfo::getSize()* m_ListNum); // list<SubItemInfo*> m_InfoList;		return size;	}	string getPacketName() const throw() { return "GCTradeAddItem"; }	string toString() const throw();public:	ObjectID_t getTargetObjectID() const throw() { return m_TargetObjectID; }	void setTargetObjectID(ObjectID_t id) throw() { m_TargetObjectID = id; }	CoordInven_t getX() const throw() { return m_X; }	void setX(CoordInven_t x) throw() { m_X = x; }	CoordInven_t getY() const throw() { return m_Y; }	void setY(CoordInven_t y) throw() { m_Y = y; }	ObjectID_t getItemObjectID() const throw() { return m_ItemObjectID; }	void setItemObjectID(ObjectID_t id) throw() { m_ItemObjectID = id; }	BYTE getItemClass() const throw() { return m_ItemClass; }	void setItemClass(BYTE IClass) throw() { m_ItemClass = IClass; }	ItemType_t getItemType() const throw() { return m_ItemType; }	void setItemType(ItemType_t itemType) { m_ItemType = itemType; }	int getOptionTypeSize() const throw() { return m_OptionType.size(); }	const list<OptionType_t>& getOptionType() const throw() { return m_OptionType; }	OptionType_t popOptionType() throw()	{		if (m_OptionType.empty()) return 0;		OptionType_t optionType = m_OptionType.front();		m_OptionType.pop_front();		return optionType;	}	void addOptionType(OptionType_t otype) { m_OptionType.push_back( otype ); }	void setOptionType(const list<OptionType_t>& OptionTypes) throw() { m_OptionType = OptionTypes; }	Durability_t getDurability() const throw() { return m_Durability; }	void setDurability(Durability_t dur) throw() { m_Durability = dur; }	ItemNum_t getItemNum() const throw() { return m_ItemNum; }	void setItemNum(ItemNum_t itemNum) { m_ItemNum = itemNum; }	Silver_t getSilver() const throw() { return m_Silver; }	void setSilver(Silver_t amount) throw() { m_Silver = amount; }	Grade_t getGrade() const throw() { return m_Grade; }	void setGrade(Grade_t grade) throw() { m_Grade = grade; }	EnchantLevel_t getEnchantLevel() const throw() { return m_EnchantLevel; }	void setEnchantLevel(EnchantLevel_t level) throw() { m_EnchantLevel = level; }	BYTE getListNum() const throw() { return m_ListNum; }	void setListNum(BYTE num) throw() { m_ListNum = num; }	void addListElement(SubItemInfo* pInfo) throw() { m_InfoList.push_back(pInfo); }	void clearList() throw() { m_InfoList.clear(); m_ListNum = 0; }	SubItemInfo* popListElement() throw() 	{		SubItemInfo* pInfo = m_InfoList.front();		m_InfoList.pop_front();		return pInfo;	}private:	ObjectID_t         m_TargetObjectID;  // 背券阑 窍绊 乐绰 惑措规狼 OID	ObjectID_t         m_ItemObjectID;    // 酒捞袍 OID	CoordInven_t       m_X;               // 牢亥配府俊辑狼 X 谅钎	CoordInven_t       m_Y;               // 牢亥配府俊辑狼 Y 谅钎	BYTE               m_ItemClass;       // 酒捞袍 努贰胶	ItemType_t         m_ItemType;        // 酒捞袍 鸥涝	list<OptionType_t> m_OptionType;      // 可记 鸥涝	Durability_t       m_Durability;      // 郴备档	ItemNum_t          m_ItemNum;         // 酒捞袍 箭磊	Silver_t           m_Silver;          // silver coating amount	Grade_t           m_Grade;          // 酒捞袍 殿鞭	EnchantLevel_t     m_EnchantLevel;    // enchant level	BYTE               m_ListNum;         // 骇飘老 版快, 救俊 乐绰 酒捞袍狼 箭磊	list<SubItemInfo*> m_InfoList;        // 骇飘老 版快, 救俊 乐绰 酒捞袍狼 沥焊};//////////////////////////////////////////////////////////////////////////////////// class GCTradeAddItemFactory;//////////////////////////////////////////////////////////////////////////////////class GCTradeAddItemFactory : public PacketFactory {public:	Packet* createPacket() throw() { return new GCTradeAddItem(); }	string getPacketName() const throw() { return "GCTradeAddItem"; }	PacketID_t getPacketID() const throw() { return Packet::PACKET_GC_TRADE_ADD_ITEM; }	PacketSize_t getPacketMaxSize() const throw() 	{ 		PacketSize_t size = 0;		size += szObjectID;                   // m_TargetObjectID		size += szCoordInven;                 // m_X		size += szCoordInven;                 // m_Y		size += szObjectID;                   // m_ItemObjectID		size += szBYTE;                       // m_ItemClass		size += szItemType;                   // m_ItemType		size += szBYTE + 255;                 // m_OptionType		size += szDurability;                 // m_Durability		size += szItemNum;                    // m_ItemNum		size += szSilver;                     // silver coating amount		size += szGrade;                             // 酒捞袍 殿鞭		size += szEnchantLevel;               // enchant level		size += szBYTE;                       // m_ListNum		size +=(SubItemInfo::getSize()* 8); // list<SubItemInfo*> m_InfoList;		return size;	}};//////////////////////////////////////////////////////////////////////////////////// class GCTradeAddItemHandler;//////////////////////////////////////////////////////////////////////////////////class GCTradeAddItemHandler {public:	static void execute(GCTradeAddItem* pPacket, Player* pPlayer) throw(ProtocolException, Error);};#endif

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