📄 gcaddnpc.h
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//--------------------------------------------------------------------------------// // Filename : GCAddNPC.h // Written By : Reiot// //--------------------------------------------------------------------------------#ifndef __GC_ADD_NPC_H__#define __GC_ADD_NPC_H__// include files#include "Packet.h"#include "PacketFactory.h"//--------------------------------------------------------------------------------//// class GCAddNPC;//// 矫具 救俊 NPC 啊 甸绢吭阑 版快, 捞 菩哦俊 NPC 沥焊甫 淬酒辑 傈价罐绰促.////--------------------------------------------------------------------------------class GCAddNPC : public Packet {public : // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促. void read(SocketInputStream & iStream) throw(ProtocolException, Error); // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促. void write(SocketOutputStream & oStream) const throw(ProtocolException, Error); // execute packet's handler void execute(Player* pPlayer) throw(ProtocolException, Error); // get packet id PacketID_t getPacketID() const throw() { return PACKET_GC_ADD_NPC; } // get packet's body size // *OPTIMIZATION HINT* // const static GCAddNPCPacketSize 甫 沥狼, 府畔窍扼. PacketSize_t getPacketSize() const throw() { return szObjectID + szBYTE + m_Name.size() + szNPCID + szSpriteType + szColor + szColor + szCoord + szCoord + szDir; } // get packet's name string getPacketName() const throw() { return "GCAddNPC"; } // get packet's debug string string toString() const throw();public : // get/set object id ObjectID_t getObjectID() const throw() { return m_ObjectID; } void setObjectID(ObjectID_t creatureID) throw() { m_ObjectID = creatureID; } // get/set name string getName() const throw() { return m_Name; } void setName(string name) throw() { m_Name = name; } // get/set NPC id NPCID_t getNPCID(void) const throw() { return m_NPCID;} void setNPCID(NPCID_t NPCID) throw() { m_NPCID = NPCID;} // get/set sprite type SpriteType_t getSpriteType() const throw() { return m_SpriteType; } void setSpriteType(SpriteType_t spriteType) throw() { m_SpriteType = spriteType; } // get/set main color Color_t getMainColor() const throw() { return m_MainColor; } void setMainColor(Color_t color) throw() { m_MainColor = color; } // get/set sub color Color_t getSubColor() const throw() { return m_SubColor; } void setSubColor(Color_t color) throw() { m_SubColor = color; } // get/set X Coord_t getX() const throw() { return m_X; } void setX(Coord_t x) throw() { m_X = x; } // get/set Y Coord_t getY() const throw() { return m_Y; } void setY(Coord_t y) throw() { m_Y = y; } // get/set Dir Dir_t getDir() const throw() { return m_Dir; } void setDir(Dir_t dir) throw() { m_Dir = dir; }private : // 粮 饭骇俊辑 蜡聪农茄 酒捞叼肺 按眉 备盒阑 困秦辑 荤侩茄促. ObjectID_t m_ObjectID; // NPC狼 捞抚 string m_Name; // NPC狼 酒捞叼(坷宏璃飘 酒捞叼啊 酒聪促.) NPCID_t m_NPCID; // 胶橇扼捞飘 鸥涝 SpriteType_t m_SpriteType; // 祸彬 沥焊 Color_t m_MainColor; Color_t m_SubColor; // X, Y 棺 规氢 Coord_t m_X; Coord_t m_Y; Dir_t m_Dir;};////////////////////////////////////////////////////////////////////////// class GCAddNPCFactory;//// Factory for GCAddNPC////////////////////////////////////////////////////////////////////////class GCAddNPCFactory : public PacketFactory {public : // create packet Packet* createPacket() throw() { return new GCAddNPC(); } // get packet name string getPacketName() const throw() { return "GCAddNPC"; } // get packet id PacketID_t getPacketID() const throw() { return Packet::PACKET_GC_ADD_NPC; } // get packet's body size // *OPTIMIZATION HINT* // const static GCAddNPCPacketSize 甫 沥狼, 府畔窍扼. PacketSize_t getPacketMaxSize() const throw() { return szObjectID + szBYTE + 20 + szNPCID + szSpriteType + szColor + szColor + szCoord + szCoord + szDir; }};////////////////////////////////////////////////////////////////////////// class GCAddNPCHandler;////////////////////////////////////////////////////////////////////////class GCAddNPCHandler {public : // execute packet's handler static void execute(GCAddNPC* pPacket, Player* pPlayer) throw(Error);};#endif
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