📄 gcteachskillinfo.cpp
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//////////////////////////////////////////////////////////////////////////////// Filename : GCTeachSkillInfo.cpp // Written By : 辫己刮// Description : // NPC啊 敲饭捞绢俊霸 胶懦阑 啊福媚 临 锭 力老 刚历 敲饭捞绢俊霸// 傈价登绰 菩哦捞促. NPC啊 啊福媚 临 荐 乐绰 扁贱狼 裹困甫 扁贱窍绰 单 // 静捞绰 菩哦捞促.//////////////////////////////////////////////////////////////////////////////#include "GCTeachSkillInfo.h"//////////////////////////////////////////////////////////////////////////////// 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.//////////////////////////////////////////////////////////////////////////////void GCTeachSkillInfo::read ( SocketInputStream & iStream ) throw ( ProtocolException , Error ){ __BEGIN_TRY iStream.read( m_DomainType ); iStream.read( m_TargetLevel ); __END_CATCH} //////////////////////////////////////////////////////////////////////////////// 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.//////////////////////////////////////////////////////////////////////////////void GCTeachSkillInfo::write ( SocketOutputStream & oStream ) const throw ( ProtocolException , Error ){ __BEGIN_TRY oStream.write( m_DomainType ); oStream.write( m_TargetLevel ); __END_CATCH}//////////////////////////////////////////////////////////////////////////////// execute packet's handler//////////////////////////////////////////////////////////////////////////////void GCTeachSkillInfo::execute ( Player * pPlayer ) throw ( ProtocolException , Error ){ __BEGIN_TRY GCTeachSkillInfoHandler::execute( this , pPlayer ); __END_CATCH}//////////////////////////////////////////////////////////////////////////////// get packet's debug string//////////////////////////////////////////////////////////////////////////////string GCTeachSkillInfo::toString () const throw (){ __BEGIN_TRY StringStream msg; string domain; switch (m_DomainType) { case SKILL_DOMAIN_BLADE: domain = "BLADE"; break; case SKILL_DOMAIN_SWORD: domain = "SWORD"; break; case SKILL_DOMAIN_GUN: domain = "GUN"; break; //case SKILL_DOMAIN_RIFLE: domain = "RIFLE"; break; case SKILL_DOMAIN_ENCHANT: domain = "ENCHANT"; break; case SKILL_DOMAIN_HEAL: domain = "HEAL"; break; case SKILL_DOMAIN_ETC: domain = "ETC"; break; case SKILL_DOMAIN_VAMPIRE: domain = "VAMPIRE"; break; default: domain = "UNKNOWN"; break; } msg << "GCTeachSkillInfo(" << "DomainType:" << domain << "," << "TargetLevel:" << (int)m_TargetLevel << ")"; return msg.toString(); __END_CATCH}
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