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📄 gsmodifyguildintro.h

📁 dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 ,luascript v4.0 support
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//----------------------------------------------------------------------// // Filename    : GSModifyGuildIntro.h // Written By  : // Description : // //----------------------------------------------------------------------#ifndef __GS_MODIFY_GUILD_INTRO_H__#define __GS_MODIFY_GUILD_INTRO_H__// include files#include "Packet.h"#include "PacketFactory.h"//----------------------------------------------------------------------//// class GSModifyGuildIntro;//// 评捞 眠啊甫 溅绢靛 辑滚俊 夸没茄促.//// *CAUTION*////----------------------------------------------------------------------class GSModifyGuildIntro : public Packet {public:	    // Datagram 按眉俊辑何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.    void read(SocketInputStream& iStream) throw(ProtocolException, Error);		        // Datagram 按眉肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.    void write(SocketOutputStream& oStream) const throw(ProtocolException, Error);	// execute packet's handler	void execute(Player* pPlayer) throw(ProtocolException, Error);	// get packet id	PacketID_t getPacketID() const throw() { return PACKET_GS_MODIFY_GUILD_INTRO; }		// get packet's body size	PacketSize_t getPacketSize() const throw() 	{ 		return szGuildID +				// Guild ID			   szBYTE +					// Guild Intro length			   m_GuildIntro.size(); 	// Guild Intro	}	// get packet name	string getPacketName() const throw() { return "GSModifyGuildIntro"; }		// get packet's debug string	string toString() const throw();public:	// get/set Guild ID	GuildID_t getGuildID() const throw() { return m_GuildID; }	void setGuildID( GuildID_t guildID ) throw() { m_GuildID = guildID; }	// get/set Guild Intro	const string& getGuildIntro() const throw() { return m_GuildIntro; }	void setGuildIntro( const string& intro ) throw() { m_GuildIntro = intro; }private :	// Guild ID	GuildID_t m_GuildID;	// Guild Intro	string m_GuildIntro;};////////////////////////////////////////////////////////////////////////// class GSModifyGuildIntroFactory;//// Factory for GSModifyGuildIntro////////////////////////////////////////////////////////////////////////class GSModifyGuildIntroFactory : public PacketFactory {public:		// create packet	Packet* createPacket() throw() { return new GSModifyGuildIntro(); }	// get packet name	string getPacketName() const throw() { return "GSModifyGuildIntro"; }		// get packet id	PacketID_t getPacketID() const throw() { return Packet::PACKET_GS_MODIFY_GUILD_INTRO; }	// get packet's max body size	// *OPTIMIZATION HINT*	// const static LGIncomingConnectionPacketMaxSize 甫 沥狼, 府畔窍扼.	PacketSize_t getPacketMaxSize() const throw() 	{ 		return szGuildID +			// guild ID			   szBYTE +				// Guild Intro length			   255;					// Guild Intro max length	}};////////////////////////////////////////////////////////////////////////// class LGIncomingConnectionHandler;////////////////////////////////////////////////////////////////////////class GSModifyGuildIntroHandler {	public:	// execute packet's handler	static void execute(GSModifyGuildIntro* pPacket, Player* pPlayer) throw(ProtocolException, Error);};#endif

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